pub struct Slot<P> { /* private fields */ }Expand description
One prop’s value as written, as last asked for, and its travel between the two.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl<P> Freeze for Slot<P>
impl<P> RefUnwindSafe for Slot<P>
impl<P> Send for Slot<P>
impl<P> Sync for Slot<P>
impl<P> Unpin for Slot<P>
impl<P> UnsafeUnpin for Slot<P>
impl<P> UnwindSafe for Slot<P>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<V> ScopedExt for V
impl<V> ScopedExt for V
Source§fn rules<F>(self, rules: F) -> Rules<Self, F>
fn rules<F>(self, rules: F) -> Rules<Self, F>
This view, built in a scope where
rules ran first. Rules
marked root reach its root node alone.Source§fn transition(self, motion: Motion) -> Transition<Self>
fn transition(self, motion: Motion) -> Transition<Self>
This view, with every element in it travelling to new values
over the theme’s curve for
motion.