pub struct Path<'a, D> {
pub tokens: SmallVec<[&'a Address; 5]>,
pub edge_data: SmallVec<[&'a EdgeData<D>; 4]>,
}Expand description
A route with a pool chosen for every leg.
Borrows from the graph rather than copying it, so scoring and simulation read a leg’s component id and weight without a lookup.
Fields§
§tokens: SmallVec<[&'a Address; 5]>The tokens the route passes through, in order.
edge_data: SmallVec<[&'a EdgeData<D>; 4]>The pool taken on each leg. One shorter than tokens.
Implementations§
Source§impl<'a, D> Path<'a, D>
impl<'a, D> Path<'a, D>
Sourcepub fn add_hop(
&mut self,
from: &'a Address,
edge_data: &'a EdgeData<D>,
to: &'a Address,
)
pub fn add_hop( &mut self, from: &'a Address, edge_data: &'a EdgeData<D>, to: &'a Address, )
Adds a hop to the path.
Arguments:
- from: The starting token address of the hop.
- edge_data: The edge data for the hop.
- to: The ending token address of the hop.
Trait Implementations§
Auto Trait Implementations§
impl<'a, D> Freeze for Path<'a, D>
impl<'a, D> RefUnwindSafe for Path<'a, D>
impl<'a, D> Send for Path<'a, D>
impl<'a, D> Sync for Path<'a, D>
impl<'a, D> Unpin for Path<'a, D>
impl<'a, D> UnsafeUnpin for Path<'a, D>
impl<'a, D> UnwindSafe for Path<'a, D>
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