#[repr(C)]pub struct Vector {
pub x: f32,
pub y: f32,
pub z: f32,
}
Expand description
3D vector.
Fields§
§x: f32
§y: f32
§z: f32
Implementations§
Trait Implementations§
Source§impl From<FusionVector> for Vector
impl From<FusionVector> for Vector
Source§fn from(value: FusionVector) -> Self
fn from(value: FusionVector) -> Self
Converts to this type from the input type.
Source§impl From<Vector> for FusionVector
impl From<Vector> for FusionVector
Source§impl PartialOrd for Vector
impl PartialOrd for Vector
impl Copy for Vector
impl StructuralPartialEq for Vector
Auto Trait Implementations§
impl Freeze for Vector
impl RefUnwindSafe for Vector
impl Send for Vector
impl Sync for Vector
impl Unpin for Vector
impl UnwindSafe for Vector
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more