pub struct ActiveScene {
pub name: Option<String>,
pub loaded: bool,
pub entities: Vec<Entity>,
}Expand description
Runtime state for the currently active scene
Fields§
§name: Option<String>Active scene name
loaded: boolWhether the active scene has been loaded
entities: Vec<Entity>Entities owned by the active scene
Implementations§
Trait Implementations§
Source§impl Debug for ActiveScene
impl Debug for ActiveScene
Source§impl Default for ActiveScene
impl Default for ActiveScene
Source§fn default() -> ActiveScene
fn default() -> ActiveScene
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for ActiveScene
impl RefUnwindSafe for ActiveScene
impl Send for ActiveScene
impl Sync for ActiveScene
impl Unpin for ActiveScene
impl UnsafeUnpin for ActiveScene
impl UnwindSafe for ActiveScene
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<T> TryDefault for Twhere
T: Default,
impl<T> TryDefault for Twhere
T: Default,
Source§fn try_default() -> Result<T, String>
fn try_default() -> Result<T, String>
Tries to create the default.
Source§fn unwrap_default() -> Self
fn unwrap_default() -> Self
Calls
try_default and panics on an error case.