pub enum Stage {
PreUpdate,
Update,
PostUpdate,
Runtime,
}Expand description
Execution stages for systems in a frame
Systems are grouped by stage and run in this order:
PreUpdate -> Update -> PostUpdate -> Runtime
Variants§
PreUpdate
Runs before game logic. Use for input handling and preparation
Update
Main game logic. Most user systems should be here
PostUpdate
Runs after game logic. Use for cleanup or derived updates
Runtime
Internal engine systems (e.g. scene management)`
Implementations§
Trait Implementations§
impl Copy for Stage
impl Eq for Stage
impl StructuralPartialEq for Stage
Auto Trait Implementations§
impl Freeze for Stage
impl RefUnwindSafe for Stage
impl Send for Stage
impl Sync for Stage
impl Unpin for Stage
impl UnsafeUnpin for Stage
impl UnwindSafe for Stage
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CallHasher for T
impl<T> CallHasher for T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more