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Agent

Struct Agent 

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pub struct Agent { /* private fields */ }
Expand description

A lightweight agent configuration.

Agent holds only behavioural configuration (system prompt, callbacks). All runtime and session state lives in AgentRuntime, which is injected at call time.

§Fire-and-forget (one-shot)

let runtime = AgentRuntime::<DeepSeekProvider>::builder()
    .api_key(std::env::var("DEEPSEEK_API_KEY")?)
    .model("deepseek-v4-flash")
    .build()?;

let agent = Agent::builder()
    .system_prompt("You are helpful.")
    .build();

// fire uses a temporary session — runtime is &, no state mutated
let resp = agent.fire("Hello!", &runtime).await?;

§Multi-turn conversation

let runtime = AgentRuntime::<DeepSeekProvider>::builder()
    .api_key(std::env::var("DEEPSEEK_API_KEY")?)
    .model("deepseek-v4-flash")
    .build()?;

let agent = Agent::builder().build();

// send consumes runtime, must unwrap via IntoFuture
let (runtime, _) = agent.send("My name is Alice.", runtime).await?.await?;
let (_runtime, _) = agent.send("What is my name?", runtime).await?.await?;
// → "Alice"

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impl Agent

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pub fn builder() -> AgentBuilder

Create a new AgentBuilder.

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pub fn subscribe_events(&self) -> Receiver<AgentEvent>

Subscribe to all AgentEvents from subsequent calls.

The returned receiver gets a clone of every event (tokens, tool calls, turn boundaries) dispatched during fire/send.

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pub fn subscribe_raw_events(&self) -> Receiver<RawAgentEvent>

Subscribe to raw underlying events from the core event buses.

The returned receiver yields RawAgentEvent variants that directly wrap funera_core’s TokenEvent, ReactEvent, and EnvStateEvent.

Unlike subscribe_events which returns a curated/translated AgentEvent, this stream provides the original events including [TokenEvent::ToolDelta], [ReactEvent::MessageQueued], and all EnvStateEvent variants.

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pub async fn fire<P: ChatProvider, S>( &self, msg: impl Into<String>, runtime: &AgentRuntime<P, S>, ) -> Result<ChatResponse, OrchestrateError>

One-shot query. Creates a temporary session, runs a single ReAct loop, and discards the session.

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pub async fn fire_stream<P: ChatProvider, S>( &self, msg: impl Into<String>, runtime: &AgentRuntime<P, S>, ) -> Result<FireStreamHandle, OrchestrateError>

Streaming variant of fire.

Returns a FireStreamHandle that provides recv() for per-event streaming and IntoFuture / wait() for the final ChatResponse.

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pub async fn send<P: ChatProvider>( &self, msg: impl Into<String>, runtime: AgentRuntime<P, Idle>, ) -> Result<SendHandle<P>, OrchestrateError>

Multi-turn message. Consumes AgentRuntime<P, Idle> and returns a SendHandle that yields (AgentRuntime<P, Idle>, ChatResponse) on completion. The react_loop runs in a background task — you can query session context via the handle while it is in progress.

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pub async fn send_stream<P: ChatProvider>( &self, msg: impl Into<String>, runtime: AgentRuntime<P, Idle>, ) -> Result<SendStreamHandle<P>, OrchestrateError>

Streaming variant of send.

Auto Trait Implementations§

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impl !RefUnwindSafe for Agent

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impl !UnwindSafe for Agent

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impl Freeze for Agent

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impl Send for Agent

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impl Sync for Agent

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impl Unpin for Agent

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impl UnsafeUnpin for Agent

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impl<T> Any for T
where T: 'static + ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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