pub enum AllocationDetails {
Alloc {
bytes: usize,
addr: usize,
},
Realloc {
bytes: usize,
old_addr: usize,
new_addr: usize,
},
Free {
old_addr: usize,
},
}
Expand description
Information about allocations.
Variants§
Alloc
The amount and location of a new allocation
Realloc
The new size of a reallocation from old_addr
to new_addr
.
Free
The address that was free()
ed.
Trait Implementations§
Source§impl Debug for AllocationDetails
impl Debug for AllocationDetails
Source§impl<'de> Deserialize<'de> for AllocationDetails
impl<'de> Deserialize<'de> for AllocationDetails
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for AllocationDetails
impl RefUnwindSafe for AllocationDetails
impl Send for AllocationDetails
impl Sync for AllocationDetails
impl Unpin for AllocationDetails
impl UnwindSafe for AllocationDetails
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Source§impl<T> BorrowMut<T> for Twhere
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impl<T> BorrowMut<T> for Twhere
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Make the text blink
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Swap the foreground and background colors
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Cross out the text
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Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
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Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
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&self,
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&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the background color to a specific RGB value.
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Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.
Source§impl<D> OwoColorize for D
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Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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Change the foreground color to green
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Change the foreground color to blue
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Change the foreground color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
Change the foreground color to cyan
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Change the background color to cyan
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Change the foreground color to bright green
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Change the foreground color to bright yellow
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Change the foreground color to bright blue
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Change the foreground color to bright purple
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Change the foreground color to bright white
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Make the text italicized
Source§fn underline(&self) -> UnderlineDisplay<'_, Self>
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Make the text blink
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fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Source§fn reversed(&self) -> ReversedDisplay<'_, Self>
fn reversed(&self) -> ReversedDisplay<'_, Self>
Swap the foreground and background colors
Hide the text
Source§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
OwoColorize::fg
or
a color-specific method, such as OwoColorize::green
, Read moreSource§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
OwoColorize::bg
or
a color-specific method, such as OwoColorize::on_yellow
, Read moreSource§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the foreground color to a specific RGB value.
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&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the background color to a specific RGB value.
Source§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
Source§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.