Struct RelativeLayout

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pub struct RelativeLayout {
    pub placement: RelativePlacement,
    pub auto_hide: RelativeAutoHide,
    pub auto_hide_request: Callback<()>,
    pub uncovered_controls: Vec<Weak<RefCell<dyn ControlObject>>>,
}
Expand description

Warning!

RelativeLayout is designed to work with Popup control and it’s dangerous (danger of panic) to use outside of it.

It works correctly only when:

  1. Covers whole window.
  2. References only controls on lower layouts.

The lower layout control is a control that:

  • is not lying on the path from RelativeLayout to root (that would cause borrow panic during layout phase)
  • it’s layout phase is calculated before the layout phase of RelativeLayout (RelativeLayout refers to calculated size of that control)

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§placement: RelativePlacement§auto_hide: RelativeAutoHide

Auto hide method. Defines rules when to call auto_hide_request callback.

§auto_hide_request: Callback<()>

Called when auto hide is requested.

§uncovered_controls: Vec<Weak<RefCell<dyn ControlObject>>>

RelativeLayout does not pass through events to controls below except the area covered by this list of controls

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impl RelativeLayout

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pub fn builder() -> RelativeLayoutBuilder<((), (), (), ())>

Create a builder for building RelativeLayout. On the builder, call .placement(...)(optional), .auto_hide(...)(optional), .auto_hide_request(...)(optional), .uncovered_controls(...)(optional) to set the values of the fields. Finally, call .build() to create the instance of RelativeLayout.

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impl RelativeLayout

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pub fn to_view( self, style: Option<Box<dyn Style<Self>>>, context: ViewContext, ) -> Rc<RefCell<dyn ControlObject>>

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impl Style<RelativeLayout> for DefaultRelativeLayoutStyle

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fn setup( &mut self, _data: &mut RelativeLayout, _control_context: &mut ControlContext, )

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fn handle_event( &mut self, data: &mut RelativeLayout, _control_context: &mut ControlContext, _drawing_context: &mut dyn DrawingContext, _event_context: &mut dyn EventContext, event: ControlEvent, )

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fn measure( &mut self, _data: &mut RelativeLayout, _control_context: &mut ControlContext, _drawing_context: &mut dyn DrawingContext, size: Size, ) -> Size

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fn set_rect( &mut self, data: &mut RelativeLayout, control_context: &mut ControlContext, drawing_context: &mut dyn DrawingContext, rect: Rect, )

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fn hit_test( &self, data: &RelativeLayout, control_context: &ControlContext, point: Point, ) -> Option<Rc<RefCell<dyn ControlObject>>>

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fn to_primitives( &self, _data: &RelativeLayout, control_context: &ControlContext, drawing_context: &mut dyn DrawingContext, ) -> (Vec<Primitive>, Vec<Primitive>)

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