pub struct RelativeLayout {
pub placement: RelativePlacement,
pub auto_hide: RelativeAutoHide,
pub auto_hide_request: Callback<()>,
pub uncovered_controls: Vec<Weak<RefCell<dyn ControlObject>>>,
}
Expand description
Warning!
RelativeLayout is designed to work with Popup control and it’s dangerous (danger of panic) to use outside of it.
It works correctly only when:
- Covers whole window.
- References only controls on lower layouts.
The lower layout control is a control that:
- is not lying on the path from RelativeLayout to root (that would cause borrow panic during layout phase)
- it’s layout phase is calculated before the layout phase of RelativeLayout (RelativeLayout refers to calculated size of that control)
Fields§
§placement: RelativePlacement
§auto_hide: RelativeAutoHide
Auto hide method.
Defines rules when to call auto_hide_request
callback.
auto_hide_request: Callback<()>
Called when auto hide is requested.
uncovered_controls: Vec<Weak<RefCell<dyn ControlObject>>>
RelativeLayout does not pass through events to controls below except the area covered by this list of controls
Implementations§
Source§impl RelativeLayout
impl RelativeLayout
Sourcepub fn builder() -> RelativeLayoutBuilder<((), (), (), ())>
pub fn builder() -> RelativeLayoutBuilder<((), (), (), ())>
Create a builder for building RelativeLayout
.
On the builder, call .placement(...)
(optional), .auto_hide(...)
(optional), .auto_hide_request(...)
(optional), .uncovered_controls(...)
(optional) to set the values of the fields.
Finally, call .build()
to create the instance of RelativeLayout
.
Source§impl RelativeLayout
impl RelativeLayout
pub fn to_view( self, style: Option<Box<dyn Style<Self>>>, context: ViewContext, ) -> Rc<RefCell<dyn ControlObject>>
Trait Implementations§
Source§impl Style<RelativeLayout> for DefaultRelativeLayoutStyle
impl Style<RelativeLayout> for DefaultRelativeLayoutStyle
fn setup( &mut self, _data: &mut RelativeLayout, _control_context: &mut ControlContext, )
fn handle_event( &mut self, data: &mut RelativeLayout, _control_context: &mut ControlContext, _drawing_context: &mut dyn DrawingContext, _event_context: &mut dyn EventContext, event: ControlEvent, )
fn measure( &mut self, _data: &mut RelativeLayout, _control_context: &mut ControlContext, _drawing_context: &mut dyn DrawingContext, size: Size, ) -> Size
fn set_rect( &mut self, data: &mut RelativeLayout, control_context: &mut ControlContext, drawing_context: &mut dyn DrawingContext, rect: Rect, )
fn hit_test( &self, data: &RelativeLayout, control_context: &ControlContext, point: Point, ) -> Option<Rc<RefCell<dyn ControlObject>>>
fn to_primitives( &self, _data: &RelativeLayout, control_context: &ControlContext, drawing_context: &mut dyn DrawingContext, ) -> (Vec<Primitive>, Vec<Primitive>)
Auto Trait Implementations§
impl Freeze for RelativeLayout
impl !RefUnwindSafe for RelativeLayout
impl !Send for RelativeLayout
impl !Sync for RelativeLayout
impl Unpin for RelativeLayout
impl !UnwindSafe for RelativeLayout
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more