Grid

Struct Grid 

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pub struct Grid {
Show 14 fields pub rows: i32, pub columns: i32, pub default_width: Length, pub default_height: Length, pub widths: Vec<(i32, Length)>, pub heights: Vec<(i32, Length)>, pub default_min_width: f32, pub default_min_height: f32, pub default_max_width: f32, pub default_max_height: f32, pub min_widths: Vec<(i32, f32)>, pub min_heights: Vec<(i32, f32)>, pub max_widths: Vec<(i32, f32)>, pub max_heights: Vec<(i32, f32)>,
}

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§rows: i32§columns: i32§default_width: Length§default_height: Length§widths: Vec<(i32, Length)>§heights: Vec<(i32, Length)>§default_min_width: f32§default_min_height: f32§default_max_width: f32§default_max_height: f32§min_widths: Vec<(i32, f32)>§min_heights: Vec<(i32, f32)>§max_widths: Vec<(i32, f32)>§max_heights: Vec<(i32, f32)>

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impl Grid

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pub fn builder() -> GridBuilder<((), (), (), (), (), (), (), (), (), (), (), (), (), ())>

Create a builder for building Grid. On the builder, call .rows(...)(optional), .columns(...)(optional), .default_width(...)(optional), .default_height(...)(optional), .widths(...)(optional), .heights(...)(optional), .default_min_width(...)(optional), .default_min_height(...)(optional), .default_max_width(...)(optional), .default_max_height(...)(optional), .min_widths(...)(optional), .min_heights(...)(optional), .max_widths(...)(optional), .max_heights(...)(optional) to set the values of the fields. Finally, call .build() to create the instance of Grid.

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impl Grid

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pub fn to_view( self, style: Option<Box<dyn Style<Self>>>, context: ViewContext, ) -> Rc<RefCell<dyn ControlObject>>

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impl Style<Grid> for DefaultGridStyle

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fn setup(&mut self, _data: &mut Grid, _control_context: &mut ControlContext)

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fn handle_event( &mut self, _data: &mut Grid, _control_context: &mut ControlContext, _drawing_context: &mut dyn DrawingContext, _event_context: &mut dyn EventContext, _event: ControlEvent, )

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fn measure( &mut self, data: &mut Grid, control_context: &mut ControlContext, drawing_context: &mut dyn DrawingContext, size: Size, ) -> Size

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fn set_rect( &mut self, _data: &mut Grid, control_context: &mut ControlContext, drawing_context: &mut dyn DrawingContext, rect: Rect, )

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fn hit_test( &self, _data: &Grid, control_context: &ControlContext, point: Point, ) -> Option<Rc<RefCell<dyn ControlObject>>>

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fn to_primitives( &self, _data: &Grid, control_context: &ControlContext, drawing_context: &mut dyn DrawingContext, ) -> (Vec<Primitive>, Vec<Primitive>)

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impl Freeze for Grid

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impl RefUnwindSafe for Grid

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impl Send for Grid

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impl Sync for Grid

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impl Unpin for Grid

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impl UnwindSafe for Grid

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> UnsafeAny for T
where T: Any,