pub struct Grid {Show 14 fields
pub rows: i32,
pub columns: i32,
pub default_width: Length,
pub default_height: Length,
pub widths: Vec<(i32, Length)>,
pub heights: Vec<(i32, Length)>,
pub default_min_width: f32,
pub default_min_height: f32,
pub default_max_width: f32,
pub default_max_height: f32,
pub min_widths: Vec<(i32, f32)>,
pub min_heights: Vec<(i32, f32)>,
pub max_widths: Vec<(i32, f32)>,
pub max_heights: Vec<(i32, f32)>,
}Fields§
§rows: i32§columns: i32§default_width: Length§default_height: Length§widths: Vec<(i32, Length)>§heights: Vec<(i32, Length)>§default_min_width: f32§default_min_height: f32§default_max_width: f32§default_max_height: f32§min_widths: Vec<(i32, f32)>§min_heights: Vec<(i32, f32)>§max_widths: Vec<(i32, f32)>§max_heights: Vec<(i32, f32)>Implementations§
Source§impl Grid
impl Grid
Sourcepub fn builder() -> GridBuilder<((), (), (), (), (), (), (), (), (), (), (), (), (), ())>
pub fn builder() -> GridBuilder<((), (), (), (), (), (), (), (), (), (), (), (), (), ())>
Create a builder for building Grid.
On the builder, call .rows(...)(optional), .columns(...)(optional), .default_width(...)(optional), .default_height(...)(optional), .widths(...)(optional), .heights(...)(optional), .default_min_width(...)(optional), .default_min_height(...)(optional), .default_max_width(...)(optional), .default_max_height(...)(optional), .min_widths(...)(optional), .min_heights(...)(optional), .max_widths(...)(optional), .max_heights(...)(optional) to set the values of the fields.
Finally, call .build() to create the instance of Grid.
Trait Implementations§
Source§impl Style<Grid> for DefaultGridStyle
impl Style<Grid> for DefaultGridStyle
fn setup(&mut self, _data: &mut Grid, _control_context: &mut ControlContext)
fn handle_event( &mut self, _data: &mut Grid, _control_context: &mut ControlContext, _drawing_context: &mut dyn DrawingContext, _event_context: &mut dyn EventContext, _event: ControlEvent, )
fn measure( &mut self, data: &mut Grid, control_context: &mut ControlContext, drawing_context: &mut dyn DrawingContext, size: Size, ) -> Size
fn set_rect( &mut self, _data: &mut Grid, control_context: &mut ControlContext, drawing_context: &mut dyn DrawingContext, rect: Rect, )
fn hit_test( &self, _data: &Grid, control_context: &ControlContext, point: Point, ) -> Option<Rc<RefCell<dyn ControlObject>>>
fn to_primitives( &self, _data: &Grid, control_context: &ControlContext, drawing_context: &mut dyn DrawingContext, ) -> (Vec<Primitive>, Vec<Primitive>)
Auto Trait Implementations§
impl Freeze for Grid
impl RefUnwindSafe for Grid
impl Send for Grid
impl Sync for Grid
impl Unpin for Grid
impl UnwindSafe for Grid
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more