pub struct ScrollArea {
pub offset_x: Property<f32>,
pub offset_y: Property<f32>,
pub viewport_info: Property<ViewportInfo>,
}
Fields§
§offset_x: Property<f32>
§offset_y: Property<f32>
§viewport_info: Property<ViewportInfo>
Implementations§
Source§impl ScrollArea
impl ScrollArea
Source§impl ScrollArea
impl ScrollArea
pub fn to_view( self, style: Option<Box<dyn Style<Self>>>, context: ViewContext, ) -> Rc<RefCell<dyn ControlObject>>
Trait Implementations§
Source§impl Style<ScrollArea> for DefaultScrollAreaStyle
impl Style<ScrollArea> for DefaultScrollAreaStyle
fn setup(&mut self, data: &mut ScrollArea, control_context: &mut ControlContext)
fn handle_event( &mut self, data: &mut ScrollArea, _control_context: &mut ControlContext, _drawing_context: &mut dyn DrawingContext, _event_context: &mut dyn EventContext, event: ControlEvent, )
fn measure( &mut self, _data: &mut ScrollArea, control_context: &mut ControlContext, drawing_context: &mut dyn DrawingContext, size: Size, ) -> Size
fn set_rect( &mut self, data: &mut ScrollArea, control_context: &mut ControlContext, drawing_context: &mut dyn DrawingContext, rect: Rect, )
fn hit_test( &self, _data: &ScrollArea, control_context: &ControlContext, point: Point, ) -> Option<Rc<RefCell<dyn ControlObject>>>
fn to_primitives( &self, _data: &ScrollArea, control_context: &ControlContext, drawing_context: &mut dyn DrawingContext, ) -> (Vec<Primitive>, Vec<Primitive>)
Auto Trait Implementations§
impl Freeze for ScrollArea
impl RefUnwindSafe for ScrollArea
impl !Send for ScrollArea
impl !Sync for ScrollArea
impl Unpin for ScrollArea
impl UnwindSafe for ScrollArea
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more