Struct ScrollArea

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pub struct ScrollArea {
    pub offset_x: Property<f32>,
    pub offset_y: Property<f32>,
    pub viewport_info: Property<ViewportInfo>,
}

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§offset_x: Property<f32>§offset_y: Property<f32>§viewport_info: Property<ViewportInfo>

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impl ScrollArea

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pub fn builder() -> ScrollAreaBuilder<((), (), ())>

Create a builder for building ScrollArea. On the builder, call .offset_x(...)(optional), .offset_y(...)(optional), .viewport_info(...)(optional) to set the values of the fields. Finally, call .build() to create the instance of ScrollArea.

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impl ScrollArea

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pub fn to_view( self, style: Option<Box<dyn Style<Self>>>, context: ViewContext, ) -> Rc<RefCell<dyn ControlObject>>

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impl Style<ScrollArea> for DefaultScrollAreaStyle

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fn setup(&mut self, data: &mut ScrollArea, control_context: &mut ControlContext)

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fn handle_event( &mut self, data: &mut ScrollArea, _control_context: &mut ControlContext, _drawing_context: &mut dyn DrawingContext, _event_context: &mut dyn EventContext, event: ControlEvent, )

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fn measure( &mut self, _data: &mut ScrollArea, control_context: &mut ControlContext, drawing_context: &mut dyn DrawingContext, size: Size, ) -> Size

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fn set_rect( &mut self, data: &mut ScrollArea, control_context: &mut ControlContext, drawing_context: &mut dyn DrawingContext, rect: Rect, )

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fn hit_test( &self, _data: &ScrollArea, control_context: &ControlContext, point: Point, ) -> Option<Rc<RefCell<dyn ControlObject>>>

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fn to_primitives( &self, _data: &ScrollArea, control_context: &ControlContext, drawing_context: &mut dyn DrawingContext, ) -> (Vec<Primitive>, Vec<Primitive>)

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