pub struct Bitmap {
pub texture_id: Property<i32>,
}
Fields§
§texture_id: Property<i32>
Implementations§
Trait Implementations§
Source§impl Style<Bitmap> for DefaultBitmapStyle
impl Style<Bitmap> for DefaultBitmapStyle
fn setup(&mut self, data: &mut Bitmap, control_context: &mut ControlContext)
fn handle_event( &mut self, _data: &mut Bitmap, _control_context: &mut ControlContext, _drawing_context: &mut dyn DrawingContext, _event_context: &mut dyn EventContext, _event: ControlEvent, )
fn measure( &mut self, data: &mut Bitmap, _control_context: &mut ControlContext, drawing_context: &mut dyn DrawingContext, _size: Size, ) -> Size
fn set_rect( &mut self, _data: &mut Bitmap, _control_context: &mut ControlContext, _drawing_context: &mut dyn DrawingContext, _rect: Rect, )
fn hit_test( &self, _data: &Bitmap, control_context: &ControlContext, point: Point, ) -> Option<Rc<RefCell<dyn ControlObject>>>
fn to_primitives( &self, data: &Bitmap, control_context: &ControlContext, _drawing_context: &mut dyn DrawingContext, ) -> (Vec<Primitive>, Vec<Primitive>)
Auto Trait Implementations§
impl Freeze for Bitmap
impl RefUnwindSafe for Bitmap
impl !Send for Bitmap
impl !Sync for Bitmap
impl Unpin for Bitmap
impl UnwindSafe for Bitmap
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more