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Bitmap

Struct Bitmap 

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pub struct Bitmap {
    pub texture: Property<Option<BitmapTexture>>,
}

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§texture: Property<Option<BitmapTexture>>

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impl Bitmap

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pub fn builder() -> BitmapBuilder<((),)>

Create a builder for building Bitmap. On the builder, call .texture(...) to set the values of the fields. Finally, call .build() to create the instance of Bitmap.

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impl Bitmap

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pub fn to_view( self, style: Option<Box<dyn Style<Self>>>, context: ViewContext, ) -> Rc<RefCell<dyn ControlObject>>

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impl Style<Bitmap> for DefaultBitmapStyle

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fn setup(&mut self, data: &mut Bitmap, control_context: &mut ControlContext)

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fn handle_event( &mut self, _data: &mut Bitmap, _control_context: &mut ControlContext, _drawing_context: &mut FuiDrawingContext<'_>, _event_context: &mut dyn EventContext, _event: ControlEvent, )

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fn measure( &mut self, data: &mut Bitmap, _control_context: &mut ControlContext, _drawing_context: &mut FuiDrawingContext<'_>, _size: Size, ) -> Size

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fn set_rect( &mut self, _data: &mut Bitmap, _control_context: &mut ControlContext, _drawing_context: &mut FuiDrawingContext<'_>, _rect: Rect, )

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fn hit_test( &self, _data: &Bitmap, control_context: &ControlContext, point: Point, ) -> Option<Rc<RefCell<dyn ControlObject>>>

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fn draw( &mut self, data: &Bitmap, control_context: &ControlContext, drawing_context: &mut FuiDrawingContext<'_>, )

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T> BorrowMut<T> for T
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Calls U::from(self).

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type Error = Infallible

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