pub struct AsyncWorldServer<Req, Res> { /* private fields */ }Implementations§
Trait Implementations§
Source§impl<Req, Res> Debug for AsyncWorldServer<Req, Res>
impl<Req, Res> Debug for AsyncWorldServer<Req, Res>
Source§impl<Req, Res> Hash for AsyncWorldServer<Req, Res>
impl<Req, Res> Hash for AsyncWorldServer<Req, Res>
Source§impl<Req1, Res1, Req2, Res2> PartialEq<AsyncWorldServer<Req2, Res2>> for AsyncWorldServer<Req1, Res1>
impl<Req1, Res1, Req2, Res2> PartialEq<AsyncWorldServer<Req2, Res2>> for AsyncWorldServer<Req1, Res1>
Source§fn eq(&self, other: &AsyncWorldServer<Req2, Res2>) -> bool
fn eq(&self, other: &AsyncWorldServer<Req2, Res2>) -> bool
Tests for
self and other values to be equal, and is used by ==.impl<Req, Res> Eq for AsyncWorldServer<Req, Res>
Auto Trait Implementations§
impl<Req, Res> Freeze for AsyncWorldServer<Req, Res>
impl<Req, Res> RefUnwindSafe for AsyncWorldServer<Req, Res>
impl<Req, Res> Send for AsyncWorldServer<Req, Res>
impl<Req, Res> Sync for AsyncWorldServer<Req, Res>
impl<Req, Res> Unpin for AsyncWorldServer<Req, Res>
impl<Req, Res> UnwindSafe for AsyncWorldServer<Req, Res>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more