ComputeJobDescription

Struct ComputeJobDescription 

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#[repr(C)]
pub struct ComputeJobDescription { pub pipeline: PipelineState, pub dimensions: [u32; 3], pub srvs: [ResourceInternal; 16], pub srvNames: [[WideChar; 64]; 16], pub uavs: [ResourceInternal; 8], pub uavMip: [u32; 8], pub uavNames: [[WideChar; 64]; 8], pub cbs: [ConstantBuffer; 2], pub cbNames: [[WideChar; 64]; 2], pub cbSlotIndex: [u32; 2], }
Expand description

A structure describing a compute render job.

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§pipeline: PipelineState

< Compute pipeline for the render job.

§dimensions: [u32; 3]

< Dispatch dimensions.

§srvs: [ResourceInternal; 16]

< SRV resources to be bound in the compute job.

§srvNames: [[WideChar; 64]; 16]§uavs: [ResourceInternal; 8]

< UAV resources to be bound in the compute job.

§uavMip: [u32; 8]

< Mip level of UAV resources to be bound in the compute job.

§uavNames: [[WideChar; 64]; 8]§cbs: [ConstantBuffer; 2]

< Constant buffers to be bound in the compute job.

§cbNames: [[WideChar; 64]; 2]§cbSlotIndex: [u32; 2]

< Slot index in the descriptor table

Trait Implementations§

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impl Default for ComputeJobDescription

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fn default() -> Self

Returns the “default value” for a type. Read more

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