pub struct RefereeState {
pub doo_counter: u64,
pub laps: f64,
pub initial_position: Position2D,
pub cones: Vec<Position2D>,
}Expand description
———–– /// REFEREE STATE /// ———–– ///
Fields§
§doo_counter: u64§laps: f64§initial_position: Position2D§cones: Vec<Position2D>Trait Implementations§
Source§impl Default for RefereeState
impl Default for RefereeState
Source§fn default() -> RefereeState
fn default() -> RefereeState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for RefereeState
impl RefUnwindSafe for RefereeState
impl Send for RefereeState
impl Sync for RefereeState
impl Unpin for RefereeState
impl UnsafeUnpin for RefereeState
impl UnwindSafe for RefereeState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more