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AlwaysScrollable

Struct AlwaysScrollable 

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pub struct AlwaysScrollable { /* private fields */ }
Expand description

Flutter’s AlwaysScrollableScrollPhysics: accept a drag whether or not there is anything to scroll, and defer everything else to the chained parent.

Composed rather than used alone — AlwaysScrollable::new().chain(Clamping::new()) is a clamping surface that a pull-to-refresh gesture can still reach on a short page.

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impl AlwaysScrollable

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pub fn new() -> Self

A standalone always-scrollable physics (no chained parent).

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pub fn chain(self, parent: impl ScrollPhysics + 'static) -> Self

Chain parent behind this physics, the module-wide composition convention (ScrollPhysics’ Chaining).

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impl Debug for AlwaysScrollable

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AlwaysScrollable

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl ScrollPhysics for AlwaysScrollable

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fn should_accept_user_offset(&self, _metrics: &ScrollMetrics) -> bool

The one thing this physics has an opinion about.

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fn parent(&self) -> Option<&dyn ScrollPhysics>

The chained parent physics, if this one was built via chain(...). None for a physics built standalone (the chain’s root).
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fn apply_physics_to_user_offset( &self, metrics: &ScrollMetrics, offset: f64, ) -> f64

Map a raw user drag delta (finger px, signed in the content’s own direction) to the delta actually applied to the position. Must not alter the in-bounds portion of a drag — only a physics with an out-of-bounds opinion (e.g. added resistance) touches this. Read more
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fn apply_boundary_conditions(&self, metrics: &ScrollMetrics, value: f64) -> f64

Given a proposed new pixels value, return the portion the position must not absorb — the boundary-rejected excess. 0.0 means the proposal is fully allowed (a bouncing physics past an edge); the full proposed − clamped distance means none of it is (a clamping physics). Read more
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fn create_ballistic_simulation( &self, metrics: &ScrollMetrics, velocity: f64, ) -> Option<Box<dyn Simulation>>

Build the ballistic motion to run after a gesture releases with velocity (px/s, signed like ScrollMetrics::pixels). None means no animation — the consuming widget falls back to its own legacy path/rest handling. Read more
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fn carried_momentum(&self, existing_velocity: f64) -> f64

Momentum (px/s) to add onto a new fling’s initial velocity when motion is already live (a re-fling mid-animation carries some of the old velocity forward rather than starting cold). Read more
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fn min_fling_velocity(&self) -> f64

The minimum release speed that starts a fling. Read more
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fn max_fling_velocity(&self) -> f64

The fastest fling speed this physics honors. Read more
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fn tolerance_for(&self, metrics: &ScrollMetrics) -> Tolerance

The velocity/distance tolerance a ballistic simulation settles within. Read more
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fn spring(&self) -> SpringDescription

The spring a bounce-back/snap simulation is built from. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> ErasedDestructor for T
where T: 'static,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> StorageAccess<T> for T

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fn as_borrowed(&self) -> &T

Borrows the value.
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fn into_taken(self) -> T

Takes the value.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.