pub struct ScrollView<State: 'static> { /* private fields */ }Expand description
A declarative vertical scroll surface. See the module docs.
Implementations§
Source§impl<State: 'static> ScrollView<State>
impl<State: 'static> ScrollView<State>
Sourcepub fn on_scroll<F: Fn(&mut State, ScrollInfo) + 'static>(
self,
callback: F,
) -> Self
pub fn on_scroll<F: Fn(&mut State, ScrollInfo) + 'static>( self, callback: F, ) -> Self
Observe scroll position changes. The callback receives a ScrollInfo
snapshot each time the offset or overscroll changes due to input (drag,
wheel), and — one event late — for fling/settle motion driven at paint
time (the paint pass carries no EventCtx, so the notification is
recorded and delivered on the next event, the same controlled-component
convention the interactive widgets follow). A Cancel clears any pending
notification without firing it.
Sourcepub fn on_refresh_release<F: Fn(&mut State) + 'static>(
self,
callback: F,
) -> Self
pub fn on_refresh_release<F: Fn(&mut State) + 'static>( self, callback: F, ) -> Self
The pull-to-refresh trigger: fires on pointer Up when the surface was
pulled past the top by more than [REFRESH_TRIGGER_PX] (post-resistance),
so an app gets a single “release past threshold” signal without
reimplementing overscroll thresholding. Never fires on a Cancel.
Sourcepub fn physics(self, physics: impl ScrollPhysics + 'static) -> Self
pub fn physics(self, physics: impl ScrollPhysics + 'static) -> Self
Install a custom ScrollPhysics strategy — the pluggable
drag-mapping/boundary-rejection/post-release-motion contract described
in crate::physics, with the platform-parity physics
(crate::physics::parity’s Bouncing/Clamping/
AlwaysScrollable/NeverScrollable) and the pre-seam
RubberBand as the built-in implementations.
use frust_widgets::{NeverScrollable, ScrollView, scroll_view, text};
let view: ScrollView<()> = scroll_view(text("hi")).physics(NeverScrollable::new());§Build/rebuild semantics
A view built (or rebuilt) with .physics(...) installs it on the
widget every time — like ScrollView::on_scroll’s erased callback,
a trait object isn’t comparable, so this reinstalls unconditionally
rather than diffing. A view built (or rebuilt) without
.physics(...) leaves whatever the widget already has installed
untouched: a fresh build still starts the widget at
crate::physics::default_physics (the widget’s own constructor
default), but rebuilding from a .physics(...)-carrying view to a
plain one does not revert it — there is no spelling for “go back to the
default” versus “no opinion this rebuild”, and this picks the latter,
the same shape ScrollWidget::effect already followed before this
method existed.
Defaults to the platform-adaptive physics
(crate::physics::default_physics — Android clamping, elsewhere
bouncing) if never called; .physics(RubberBand::new()) is how an app
asks for the pre-seam rubber-band feel instead.
Sourcepub fn overscroll_effect(self, effect: OverscrollEffect) -> Self
pub fn overscroll_effect(self, effect: OverscrollEffect) -> Self
Select how past-edge pull is visualized. See OverscrollEffect
(crate::physics::effect) for the full contract: move the content
with the pull, paint a Material-3-Expressive edge stretch about the
held edge, or show no visual at all.
use frust_widgets::{OverscrollEffect, ScrollView, scroll_view, text};
let view: ScrollView<()> = scroll_view(text("hi")).overscroll_effect(OverscrollEffect::Stretch);Plain view-owned data, unlike ScrollView::physics: every
build/rebuild carries the current value down to
ScrollWidget::effect unconditionally.
Defaults to the effect paired with the platform’s default physics
(crate::physics::default_overscroll_effect): the M3E
OverscrollEffect::Stretch on Android, translate overscroll
(OverscrollEffect::Translate) everywhere else.
Trait Implementations§
Source§impl<State: 'static> View<State> for ScrollView<State>
impl<State: 'static> View<State> for ScrollView<State>
Source§type Element = ScrollWidget
type Element = ScrollWidget
Source§fn build(&self, ctx: &mut BuildCtx<'_>) -> ScrollWidget
fn build(&self, ctx: &mut BuildCtx<'_>) -> ScrollWidget
Source§fn rebuild(
&self,
prev: &Self,
element: &mut ScrollWidget,
ctx: &mut BuildCtx<'_>,
) -> ChangeFlags
fn rebuild( &self, prev: &Self, element: &mut ScrollWidget, ctx: &mut BuildCtx<'_>, ) -> ChangeFlags
prev (the previous view of the same type) against the live
element, mutating it in place and reporting what changed.