pub struct GestureDetectorView<State>where
State: 'static,{ /* private fields */ }Expand description
A declarative gesture wrapper. See the module docs.
Implementations§
Source§impl<State> GestureDetectorView<State>where
State: 'static,
impl<State> GestureDetectorView<State>where
State: 'static,
Sourcepub fn on_tap<F>(self, on_tap: F) -> GestureDetectorView<State>where
F: Fn(&mut State) + 'static,
pub fn on_tap<F>(self, on_tap: F) -> GestureDetectorView<State>where
F: Fn(&mut State) + 'static,
Fire on_tap when the child is tapped (a press+release within
TOUCH_SLOP and shorter than [LONG_PRESS_MS]).
Sourcepub fn on_long_press<F>(self, on_long_press: F) -> GestureDetectorView<State>where
F: Fn(&mut State) + 'static,
pub fn on_long_press<F>(self, on_long_press: F) -> GestureDetectorView<State>where
F: Fn(&mut State) + 'static,
Fire on_long_press when the child is pressed and held past
[LONG_PRESS_MS] without moving beyond TOUCH_SLOP. Composes with
on_tap: a given press fires exactly one of the two,
never both (see the module docs for the firing semantics).
Sourcepub fn on_hold_progress<F>(
self,
on_hold_progress: F,
) -> GestureDetectorView<State>
pub fn on_hold_progress<F>( self, on_hold_progress: F, ) -> GestureDetectorView<State>
Observe press-hold progress (0.0..=1.0 against
hold_threshold_ms, default [LONG_PRESS_MS])
while the child is held — the primitive a charge-up ring or similar hold
feedback widget renders from. See the module docs
for the delivery/firing semantics: paint-clock timed, delivered on the
next pointer event, with a final 0.0 on an early lift/drag-past-slop
or a final 1.0 on reaching the threshold.
Cancel staleness gap: a platform PointerPhase::Cancel (gesture
steal or structural teardown) delivers no final observation — the
last value this callback saw stays stale until the next full press
cycle. See the module docs for the
consumer-side reset idiom that self-corrects on the next touch-down
rather than waiting for a full press-release.
Sourcepub fn hold_threshold_ms(self, ms: u64) -> GestureDetectorView<State>
pub fn hold_threshold_ms(self, ms: u64) -> GestureDetectorView<State>
Override the hold threshold (milliseconds), used by both
on_long_press and
on_hold_progress; defaults to [LONG_PRESS_MS].
Resolved with a floor of 1ms (ms.max(1)) at both build/rebuild —
hold_threshold_ms(0) never divides progress by zero (f64::clamp
passes a NaN numerator/denominator-zero result straight through
rather than clamping it away), so it instead yields a defined, finite
progress that reaches 1.0 on the very next paint.
Trait Implementations§
Source§impl<State> View<State> for GestureDetectorView<State>where
State: 'static,
impl<State> View<State> for GestureDetectorView<State>where
State: 'static,
Source§type Element = GestureDetectorWidget
type Element = GestureDetectorWidget
Source§fn build(&self, ctx: &mut BuildCtx<'_>) -> GestureDetectorWidget
fn build(&self, ctx: &mut BuildCtx<'_>) -> GestureDetectorWidget
Source§fn rebuild(
&self,
prev: &GestureDetectorView<State>,
element: &mut GestureDetectorWidget,
ctx: &mut BuildCtx<'_>,
) -> ChangeFlags
fn rebuild( &self, prev: &GestureDetectorView<State>, element: &mut GestureDetectorWidget, ctx: &mut BuildCtx<'_>, ) -> ChangeFlags
prev (the previous view of the same type) against the live
element, mutating it in place and reporting what changed.Auto Trait Implementations§
impl<State> !RefUnwindSafe for GestureDetectorView<State>
impl<State> !Send for GestureDetectorView<State>
impl<State> !Sync for GestureDetectorView<State>
impl<State> !UnwindSafe for GestureDetectorView<State>
impl<State> Freeze for GestureDetectorView<State>
impl<State> Unpin for GestureDetectorView<State>
impl<State> UnsafeUnpin for GestureDetectorView<State>where
AnyView<State>: UnsafeUnpin,
Option<Rc<dyn Fn(&mut State)>>: UnsafeUnpin,
Option<Rc<dyn Fn(&mut State, f64)>>: UnsafeUnpin,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.