pub struct CanvasView<State>where
State: 'static,{ /* private fields */ }Expand description
Declarative custom painting over the [PaintScene] trait object — a chart,
a node-and-edge graph, a game board — without hand-rolling a View/
Widget pair. canvas takes a paint closure that runs in local
space (the widget’s own top-left is always (0, 0), and painting past
its own size is clipped, never a bug to chase) — flat-re-exported from
frust-widgets so app code never names that crate directly. See
CanvasView’s own doc for the full builder contract (.size/.expand
sizing, .on_hit-gated .on_tap/.on_pointer, and .repaint_key for
paint-only dirtying driven by data outside the ordinary View diff).
use frust::authoring::{PaintCtx, PaintScene};
use frust::{AnyView, Component, any, canvas};
use kurbo::{Point, Size};
use peniko::Color;
#[derive(Default)]
struct Clock;
impl Component for Clock {
type State = u32;
fn init(&self) -> Self::State {
0
}
fn build(&self, state: &mut Self::State) -> AnyView<Self::State> {
let ticks = *state;
any(canvas(move |scene: &mut dyn PaintScene, size: Size, _ctx: &PaintCtx| {
scene.fill_rect(Point::ZERO, size, Color::from_rgb8(0x10, 0x10, 0x10));
})
.expand()
.repaint_key(ticks))
}
}
frust::app!(Clock);A declarative custom-painting canvas. See the module docs.
Implementations§
Source§impl<State> CanvasView<State>where
State: 'static,
impl<State> CanvasView<State>where
State: 'static,
Sourcepub fn size(self, size: Size) -> CanvasView<State>
pub fn size(self, size: Size) -> CanvasView<State>
Force an explicit size, clamped into whatever constraints this
widget’s parent hands it. Overrides CanvasView::expand when called
after it (last builder call wins, matching the crate’s other
size-mode builders — e.g. crate::platform_view).
Sourcepub fn expand(self) -> CanvasView<State>
pub fn expand(self) -> CanvasView<State>
Fill the incoming constraints’ maximum — the default (see the module docs), provided as an explicit builder call for readability at call sites that want to make the choice visible.
Sourcepub fn on_hit<F>(self, hit: F) -> CanvasView<State>
pub fn on_hit<F>(self, hit: F) -> CanvasView<State>
Narrow pointer hit-testing to hit(local_point, size) -> bool,
consulted before CanvasView::on_tap/CanvasView::on_pointer
dispatch (see the module docs). Unset, hit-testing falls back
to the ordinary “inside the rectangular bounds” test every other
baseline leaf uses.
Sourcepub fn on_tap<F>(self, on_tap: F) -> CanvasView<State>where
F: Fn(&mut State) + 'static,
pub fn on_tap<F>(self, on_tap: F) -> CanvasView<State>where
F: Fn(&mut State) + 'static,
Fire on_tap(state) on an up-inside release (gated by
CanvasView::on_hit, see the module docs).
Sourcepub fn on_pointer<F>(self, on_pointer: F) -> CanvasView<State>
pub fn on_pointer<F>(self, on_pointer: F) -> CanvasView<State>
Fire on_pointer(state, event) with the raw PointerEvent on every
phase the hit-test admits (gated by CanvasView::on_hit, see the
module docs) — the escape hatch for a caller that wants the
full gesture (drag included) rather than just the tap summary.
Sourcepub fn repaint_key(self, key: impl Hash) -> CanvasView<State>
pub fn repaint_key(self, key: impl Hash) -> CanvasView<State>
Opt into paint-only dirtying driven by a dependency outside the
ordinary View diff: hash any Hash fingerprint of the data the
paint closure reads, and a changed hash across a rebuild requests
ChangeFlags::PAINT even when nothing else about the view changed.
See the module docs.
Trait Implementations§
Source§impl<State> View<State> for CanvasView<State>where
State: 'static,
impl<State> View<State> for CanvasView<State>where
State: 'static,
Source§type Element = CanvasWidget
type Element = CanvasWidget
Source§fn build(&self, _ctx: &mut BuildCtx<'_>) -> CanvasWidget
fn build(&self, _ctx: &mut BuildCtx<'_>) -> CanvasWidget
Source§fn rebuild(
&self,
prev: &CanvasView<State>,
element: &mut CanvasWidget,
_ctx: &mut BuildCtx<'_>,
) -> ChangeFlags
fn rebuild( &self, prev: &CanvasView<State>, element: &mut CanvasWidget, _ctx: &mut BuildCtx<'_>, ) -> ChangeFlags
prev (the previous view of the same type) against the live
element, mutating it in place and reporting what changed.Auto Trait Implementations§
impl<State> !RefUnwindSafe for CanvasView<State>
impl<State> !Send for CanvasView<State>
impl<State> !Sync for CanvasView<State>
impl<State> !UnwindSafe for CanvasView<State>
impl<State> Freeze for CanvasView<State>
impl<State> Unpin for CanvasView<State>
impl<State> UnsafeUnpin for CanvasView<State>where
Option<Rc<dyn Fn(&mut State)>>: UnsafeUnpin,
Option<Rc<dyn Fn(&mut State, PointerEvent)>>: UnsafeUnpin,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.