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DesignLanguage

Enum DesignLanguage 

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#[non_exhaustive]
pub enum DesignLanguage { Material3, Cupertino, Glyph, Custom(&'static str), }
Expand description

The design-token vocabulary: the Theme bundle plus its component token tables, flat-re-exported from frust-theme so app code never names that crate directly. A root component reads the active theme via use_context::<Theme>(); a widget reads it during paint/layout via PaintCtx::theme_as/LayoutCtx::theme_as (or Theme::from_paint_ctx).

Includes the glass material tokens — this crate ships the opaque recipe, and a design system authors its own translucent one over the same types:

use frust::GlassScale;

let glass = GlassScale::opaque_material();
assert_eq!(glass.chrome.blur_radius_intent, 0.0);
assert!(glass.control.is_opaque());

Also the composable-theming surface: ThemeBuilder (defineTheme/copyWith analog), the no-lock-in typed extension slot (ThemeExtensions) plus its first consumer StatusPalette/StatusColors (success/warning/info), and the motion vocabulary (MotionDurations/EasingSet) — all flat-re-exported so an app (or a design-system plugin) authors a theme against frust::* alone. Which design language assembled a Theme — a Theme itself stays a single, language-agnostic aggregate struct; this is just a tag app/shell code can branch on (e.g. to pick per-platform interaction affordances), not a second Theme type. No constructor in this crate produces anything but the derived default: a design system sets its own tag through ThemeBuilder::design_language while assembling its baseline, from its own crate.

The tag is identity, not behavior: a design system styles itself entirely via Theme‘s tokens plus Theme::extensions (see ThemeExtensions) — this enum just lets a host/widget recognize which system is active, or deliberately ignore an unrecognized one. #[non_exhaustive] and Custom together mean a new built-in variant, or a third-party system tagging itself, is never a breaking change for downstream code: the built-in ==-based branch site (frust-widgets’ slider) already treats anything that isn’t Cupertino as the neutral path by construction, so an unrecognized Custom id falls through safely. Two Custom tags compare equal by string content, not by pointer/interning identity.

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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Material3

Material 3 (Android/cross-platform baseline). Default — the tag Theme::neutral carries for want of a neutral variant (see that constructor’s caveat), and the one frust-material sets explicitly.

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Cupertino

Cupertino (iOS) — the tag frust-cupertino sets.

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Glyph

Glyph — the tag frust-glyph sets.

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Custom(&'static str)

A third-party design system’s identity tag — the id is the system’s stable name (e.g. "yaru"). Carried so hosts/widgets that branch on language can recognize (or deliberately ignore) an external system; the built-in == branch site (the slider) treats any Custom as the neutral path by construction. Compared by string content — Custom("yaru") == Custom("yaru") even across two distinct &'static str allocations with the same bytes.

Trait Implementations§

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impl Clone for DesignLanguage

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fn clone(&self) -> DesignLanguage

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for DesignLanguage

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impl Debug for DesignLanguage

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for DesignLanguage

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fn default() -> DesignLanguage

Returns the “default value” for a type. Read more
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impl Eq for DesignLanguage

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impl PartialEq for DesignLanguage

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fn eq(&self, other: &DesignLanguage) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for DesignLanguage

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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🔬This is a nightly-only experimental API. (clone_to_uninit)
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