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DecelerationRate

Enum DecelerationRate 

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pub enum DecelerationRate {
    Normal,
    Fast,
}
Expand description

How quickly a Bouncing surface’s fling decays — Flutter’s ScrollDecelerationRate.

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Normal

iOS’s own rate: a long, low-friction glide with no constant deceleration term and the default edge spring.

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Fast

A shorter, snappier glide: half the overscroll friction, a stiffer edge spring, and a constant deceleration on top of the drag curve.

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impl DecelerationRate

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pub const NORMAL_FRICTION: f64 = 0.52

The overscroll friction factor at zero depth for DecelerationRate::Normal — the 0.52 in Flutter’s frictionFactor.

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pub const FAST_FRICTION: f64 = 0.26

The same factor for DecelerationRate::Fast: half as much of a past-edge pull reaches the position.

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pub const FAST_CONSTANT_DECELERATION: f64 = 1400.0

The constant deceleration (px/s²) DecelerationRate::Fast adds to its fling’s drag curve, which is what stops it early instead of letting it approach an asymptote. Normal adds none.

Trait Implementations§

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impl Clone for DecelerationRate

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fn clone(&self) -> DecelerationRate

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for DecelerationRate

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impl Debug for DecelerationRate

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for DecelerationRate

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fn default() -> DecelerationRate

Returns the “default value” for a type. Read more
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impl Eq for DecelerationRate

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impl PartialEq for DecelerationRate

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fn eq(&self, other: &DecelerationRate) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for DecelerationRate

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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