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ShortcutsView

Struct ShortcutsView 

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pub struct ShortcutsView<State, V>
where State: 'static,
{ /* private fields */ }
Expand description

A child plus the chords it binds. See the module docs.

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impl<State, V> ShortcutsView<State, V>
where State: 'static,

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pub fn on( self, chord: &str, label: impl Into<String>, handler: impl Fn(&mut State) + 'static, ) -> ShortcutsView<State, V>

Bind chord (Chord::parse syntax, e.g. "Mod+K") in the ShortcutScope::Local tier, listed under label in shortcut hints.

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When chord does not parse; build a Chord and call Self::bind for a spec read at runtime.

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pub fn global( self, chord: &str, label: impl Into<String>, handler: impl Fn(&mut State) + 'static, ) -> ShortcutsView<State, V>

Like Self::on, in the ShortcutScope::AppGlobal tier: tried after every local binding.

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When chord does not parse.

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pub fn bind( self, chord: Chord, label: impl Into<String>, scope: ShortcutScope, handler: impl Fn(&mut State) + 'static, ) -> ShortcutsView<State, V>

Bind an already-built chord in scope.

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impl<State, V> View<State> for ShortcutsView<State, V>
where State: 'static, V: View<State>,

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fn rebuild( &self, prev: &ShortcutsView<State, V>, element: &mut <ShortcutsView<State, V> as View<State>>::Element, ctx: &mut BuildCtx<'_>, ) -> ChangeFlags

Bindings keep their ids by position; a changed declaration only needs a repaint.

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type Element = ShortcutsWidget<<V as View<State>>::Element>

The retained widget this view produces.
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fn build( &self, ctx: &mut BuildCtx<'_>, ) -> <ShortcutsView<State, V> as View<State>>::Element

Materialise a fresh widget for this view.
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fn teardown( &self, element: &mut <ShortcutsView<State, V> as View<State>>::Element, ctx: &mut BuildCtx<'_>, )

Tear down element when this view is being removed; a no-op for leaf views.
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fn message( &self, element: &mut <ShortcutsView<State, V> as View<State>>::Element, state: &mut State, )

Deliver an event message to this view, mutating application state (stubbed: no event routing goes through it yet).

Auto Trait Implementations§

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impl<State, V> !RefUnwindSafe for ShortcutsView<State, V>

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impl<State, V> !Send for ShortcutsView<State, V>

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impl<State, V> !Sync for ShortcutsView<State, V>

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impl<State, V> !UnwindSafe for ShortcutsView<State, V>

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impl<State, V> Freeze for ShortcutsView<State, V>
where V: Freeze, Vec<Binding<State>>: Freeze,

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impl<State, V> Unpin for ShortcutsView<State, V>
where V: Unpin, Vec<Binding<State>>: Unpin,

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impl<State, V> UnsafeUnpin for ShortcutsView<State, V>
where V: UnsafeUnpin, Vec<Binding<State>>: UnsafeUnpin,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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where T: ?Sized,

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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fn from(t: T) -> T

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impl<State, V> ViewSeq<State, One> for V
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fn extend_views(self, out: &mut Vec<AnyView<State>>)

Push every element of this sequence, in order, onto out, erasing each with AnyView::new.
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