pub struct ScrollView<State>where
State: 'static,{ /* private fields */ }Expand description
A declarative vertical scroll surface. See the module docs.
Implementations§
Source§impl<State> ScrollView<State>where
State: 'static,
impl<State> ScrollView<State>where
State: 'static,
Sourcepub fn new<V>(child: V) -> ScrollView<State>where
V: View<State>,
pub fn new<V>(child: V) -> ScrollView<State>where
V: View<State>,
Wrap child in a vertical scroll view.
Sourcepub fn on_scroll<F>(self, callback: F) -> ScrollView<State>
pub fn on_scroll<F>(self, callback: F) -> ScrollView<State>
Observe scroll position changes. The callback receives a ScrollInfo
snapshot each time the offset or overscroll changes due to input (drag,
wheel), and — one event late — for fling/settle motion driven at paint
time (the paint pass carries no EventCtx, so the notification is
recorded and delivered on the next event, the same controlled-component
convention the interactive widgets follow). A Cancel clears any pending
notification without firing it.
Sourcepub fn on_refresh_release<F>(self, callback: F) -> ScrollView<State>where
F: Fn(&mut State) + 'static,
pub fn on_refresh_release<F>(self, callback: F) -> ScrollView<State>where
F: Fn(&mut State) + 'static,
The pull-to-refresh trigger: fires on pointer Up when the surface was
pulled past the top by more than [REFRESH_TRIGGER_PX] (post-resistance),
so an app gets a single “release past threshold” signal without
reimplementing overscroll thresholding. Never fires on a Cancel.
Sourcepub fn physics(self, physics: impl ScrollPhysics + 'static) -> ScrollView<State>
pub fn physics(self, physics: impl ScrollPhysics + 'static) -> ScrollView<State>
Install a custom ScrollPhysics strategy — the pluggable
drag-mapping/boundary-rejection/post-release-motion contract described
in crate::physics, with the platform-parity physics
(crate::physics::parity’s Bouncing/Clamping/
AlwaysScrollable/NeverScrollable) and the pre-seam
RubberBand as the built-in implementations.
use frust_widgets::{NeverScrollable, ScrollView, scroll_view, text};
let view: ScrollView<()> = scroll_view(text("hi")).physics(NeverScrollable::new());§Build/rebuild semantics
A view built (or rebuilt) with .physics(...) installs it on the
widget every time — like ScrollView::on_scroll’s erased callback,
a trait object isn’t comparable, so this reinstalls unconditionally
rather than diffing. A view built (or rebuilt) without
.physics(...) leaves whatever the widget already has installed
untouched: a fresh build still starts the widget at
crate::physics::default_physics (the widget’s own constructor
default), but rebuilding from a .physics(...)-carrying view to a
plain one does not revert it — there is no spelling for “go back to the
default” versus “no opinion this rebuild”, and this picks the latter,
the same shape ScrollWidget::effect already followed before this
method existed.
Defaults to the platform-adaptive physics
(crate::physics::default_physics — Android clamping, elsewhere
bouncing) if never called; .physics(RubberBand::new()) is how an app
asks for the pre-seam rubber-band feel instead.
Sourcepub fn overscroll_effect(self, effect: OverscrollEffect) -> ScrollView<State>
pub fn overscroll_effect(self, effect: OverscrollEffect) -> ScrollView<State>
Select how past-edge pull is visualized. See OverscrollEffect
(crate::physics::effect) for the full contract: move the content
with the pull, paint a Material-3-Expressive edge stretch about the
held edge, or show no visual at all.
use frust_widgets::{OverscrollEffect, ScrollView, scroll_view, text};
let view: ScrollView<()> = scroll_view(text("hi")).overscroll_effect(OverscrollEffect::Stretch);Plain view-owned data, unlike ScrollView::physics: every
build/rebuild carries the current value down to
ScrollWidget::effect unconditionally.
Defaults to the effect paired with the platform’s default physics
(crate::physics::default_overscroll_effect): the M3E
OverscrollEffect::Stretch on Android, translate overscroll
(OverscrollEffect::Translate) everywhere else.
Trait Implementations§
Source§impl<State> View<State> for ScrollView<State>where
State: 'static,
impl<State> View<State> for ScrollView<State>where
State: 'static,
Source§type Element = ScrollWidget
type Element = ScrollWidget
Source§fn build(&self, ctx: &mut BuildCtx<'_>) -> ScrollWidget
fn build(&self, ctx: &mut BuildCtx<'_>) -> ScrollWidget
Source§fn rebuild(
&self,
prev: &ScrollView<State>,
element: &mut ScrollWidget,
ctx: &mut BuildCtx<'_>,
) -> ChangeFlags
fn rebuild( &self, prev: &ScrollView<State>, element: &mut ScrollWidget, ctx: &mut BuildCtx<'_>, ) -> ChangeFlags
prev (the previous view of the same type) against the live
element, mutating it in place and reporting what changed.Auto Trait Implementations§
impl<State> !RefUnwindSafe for ScrollView<State>
impl<State> !Send for ScrollView<State>
impl<State> !Sync for ScrollView<State>
impl<State> !UnwindSafe for ScrollView<State>
impl<State> Freeze for ScrollView<State>where
AnyView<State>: Freeze,
Option<Rc<dyn Fn(&mut State, ScrollInfo)>>: Freeze,
Option<Rc<dyn Fn(&mut State)>>: Freeze,
impl<State> Unpin for ScrollView<State>where
AnyView<State>: Unpin,
Option<Rc<dyn Fn(&mut State, ScrollInfo)>>: Unpin,
Option<Rc<dyn Fn(&mut State)>>: Unpin,
impl<State> UnsafeUnpin for ScrollView<State>where
AnyView<State>: UnsafeUnpin,
Option<Rc<dyn Fn(&mut State, ScrollInfo)>>: UnsafeUnpin,
Option<Rc<dyn Fn(&mut State)>>: UnsafeUnpin,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.