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IconView

Struct IconView 

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pub struct IconView { /* private fields */ }
Expand description

A declarative icon. See the module docs.

Not generic over app state — an icon carries no callbacks, so like ImageView it implements View<State> for every State.

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impl IconView

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pub fn size(self, size: f64) -> IconView

Set the icon’s side length, in logical px (default 24.0). The design box is scaled uniformly to this size at paint time.

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pub fn color(self, color: AlphaColor<Srgb>) -> IconView

Set an explicit icon color, overriding the theme’s default on_surface (explicit builder value wins — see the module docs).

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pub fn label(self, label: impl Into<String>) -> IconView

Attach an accessible label, contributing a Role::Image semantics node (an unlabelled icon is decorative and reports nothing).

Trait Implementations§

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impl<State> View<State> for IconView
where State: 'static,

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type Element = IconWidget

The retained widget this view produces.
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fn build(&self, _ctx: &mut BuildCtx<'_>) -> IconWidget

Materialise a fresh widget for this view.
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fn rebuild( &self, prev: &IconView, element: &mut IconWidget, _ctx: &mut BuildCtx<'_>, ) -> ChangeFlags

Reconcile prev (the previous view of the same type) against the live element, mutating it in place and reporting what changed.
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fn teardown(&self, _element: &mut Self::Element, _ctx: &mut BuildCtx<'_>)

Tear down element when this view is being removed. Read more
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fn message(&self, _element: &mut Self::Element, _state: &mut State)

Deliver an event message to this view, mutating application state. Read more

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