pub struct GlassFill {
pub color: AlphaColor<Srgb>,
}Expand description
The design-token vocabulary: the Theme bundle plus its
component token tables, flat-re-exported from frust-theme so app code
never names that crate directly. A root component reads the active theme via
use_context::<Theme>(); a widget reads it during paint/layout via
PaintCtx::theme_as/LayoutCtx::theme_as (or Theme::from_paint_ctx).
Includes the glass material tokens — this crate ships the opaque recipe, and a design system authors its own translucent one over the same types:
use frust::GlassScale;
let glass = GlassScale::opaque_material();
assert_eq!(glass.chrome.blur_radius_intent, 0.0);
assert!(glass.control.is_opaque());Also the composable-theming surface:
ThemeBuilder (defineTheme/copyWith analog), the no-lock-in typed
extension slot (ThemeExtensions) plus its first consumer
StatusPalette/StatusColors (success/warning/info), and the motion
vocabulary (MotionDurations/EasingSet) — all flat-re-exported so an
app (or a design-system plugin) authors a theme against frust::* alone.
One translucent wash in a glass fill stack. The color’s alpha channel is
the wash opacity; stacks are composited bottom-to-top (first element
painted first) over the blurred backdrop.
Fields§
§color: AlphaColor<Srgb>The wash color, alpha included.
Implementations§
Trait Implementations§
impl Copy for GlassFill
impl StructuralPartialEq for GlassFill
Auto Trait Implementations§
impl Freeze for GlassFill
impl RefUnwindSafe for GlassFill
impl Send for GlassFill
impl Sync for GlassFill
impl Unpin for GlassFill
impl UnsafeUnpin for GlassFill
impl UnwindSafe for GlassFill
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