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MotionScheme

Struct MotionScheme 

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pub struct MotionScheme {
    pub fast_spatial: MotionSpring,
    pub fast_effects: MotionSpring,
    pub default_spatial: MotionSpring,
    pub default_effects: MotionSpring,
    pub slow_spatial: MotionSpring,
    pub slow_effects: MotionSpring,
    pub durations: MotionDurations,
    pub easing: EasingSet,
    pub reduce_motion: bool,
    pub cosmetic_loop_rate: CosmeticLoopRate,
}
Expand description

Six motion spring presets, plus the Glyph duration/easing token vocabulary mapped onto each baseline.

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§fast_spatial: MotionSpring§fast_effects: MotionSpring§default_spatial: MotionSpring§default_effects: MotionSpring§slow_spatial: MotionSpring§slow_effects: MotionSpring§durations: MotionDurations

Named duration tokens (Glyph vocabulary; see MotionDurations).

§easing: EasingSet

The three-easing vocabulary (Glyph vocabulary; see EasingSet).

§reduce_motion: bool

Collapses patterned motion to a fast crossfade. Every baseline below defaults this to false — the correct value absent an OS signal — and a mobile shell raises it from the platform’s own reduced-motion accessibility preference:

  • Android: Settings.Global.ANIMATOR_DURATION_SCALE, reduced when the scale is exactly 0 (the same signal ValueAnimator:: areAnimatorsEnabled consults). It is not a Configuration field, so onConfigurationChanged never reports it — the embedding registers a ContentObserver on that setting’s URI and re-reads it on every resume.
  • iOS: UIAccessibility.isReduceMotionEnabled, observed through UIAccessibility.reduceMotionStatusDidChangeNotification. It is not a UITraitCollection trait, so traitCollectionDidChange never fires for it.
  • Desktop: no source. winit 0.30 exposes no reduced-motion (or any other accessibility-preference) accessor and nothing else in the desktop path reads one, so the desktop shell leaves this at whatever the active theme authored — a deliberate, checked gap (2026-07-31), not an oversight to re-investigate.

Both mobile shells apply the OS report as a floor: the platform’s value is OR’d over the active theme’s own authored token (each shell’s effective_reduce_motion), never assigned over it. So a theme built with reduce_motion: true keeps it while the OS setting is off, and the OS setting still wins whenever it is on.

§cosmetic_loop_rate: CosmeticLoopRate

The CosmeticLoop tick-rate cap — see CosmeticLoopRate. Every baseline below defaults this to 30Hz; override via crate::builder::ThemeBuilder::map_motion. reduce_motion interplay: a widget that honors reduce_motion collapses its loop entirely (this cap never applies then) — this token only paces the loops that still run when reduce_motion is off/unhonored by that widget.

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impl MotionScheme

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pub const fn neutral() -> Self

The neutral, design-language-free motion scheme.

Every spring is critically damped (damping_ratio: 1.0, no overshoot) — unlike frust-material’s under-damped 0.9 spatial springs (a deliberate M3 Expressive personality trait) or frust-cupertino’s community-documented ζ≈0.5753 iOS spring, both of which bounce by design (see each plugin’s own tokens module). A neutral-themed transition settles without overshoot — a deliberately unbranded feel, not a missing feature. Stiffness still varies by speed tier (fast > default > slow), the same three-tier shape every design system’s own baseline uses.

Duration/easing tokens are a plain, Frust-authored round-number scale — not sourced from any published design system’s table, unlike the M3/Cupertino baselines each plugin crate carries — using only the generic CSS-keyword Curve variants (EaseOut/EaseInOut/EaseIn), never a design-language-specific bezier.

Trait Implementations§

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impl Clone for MotionScheme

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for MotionScheme

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impl Debug for MotionScheme

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for MotionScheme

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for MotionScheme

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Gets the TypeId of self. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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