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GlassMaterial

Struct GlassMaterial 

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pub struct GlassMaterial {
    pub blur_radius_intent: f64,
    pub fills_light: Vec<GlassFill>,
    pub fills_dark: Vec<GlassFill>,
    pub hairline_alpha: f32,
    pub shadow: ShadowSpec,
}
Expand description

One glass tier’s recipe: how much background blur it intends, the translucent washes to composite over light and over dark content, its specular hairline alpha, and its drop shadow.

blur_radius_intent is an intent in the kit’s blur units, not a rendered pixel radius — a later painting task maps it to the platform’s blur primitive. 0.0 means “no lens”: the opaque-material path (see GlassMaterial::is_opaque).

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§blur_radius_intent: f64

Background-blur intent in a design system’s own blur units; 0.0 is “no lens”, the opaque path GlassScale::opaque_material takes.

§fills_light: Vec<GlassFill>

Washes composited over light content, bottom-to-top.

§fills_dark: Vec<GlassFill>

Washes composited over dark content, bottom-to-top.

§hairline_alpha: f32

Alpha of the specular hairline edge (white over light, drawn by the consuming widget). 0.0 on the opaque path.

§shadow: ShadowSpec

The tier’s drop shadow.

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impl GlassMaterial

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pub fn is_opaque(&self) -> bool

true when this material carries no background-blur intent — the opaque-material path a widget takes on the Material design language, where it paints its surface-container role instead of a lens. The single-API branch that lets one widget read either design language.

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impl Clone for GlassMaterial

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GlassMaterial

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for GlassMaterial

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for GlassMaterial

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> ErasedDestructor for T
where T: 'static,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> StorageAccess<T> for T

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fn as_borrowed(&self) -> &T

Borrows the value.
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fn into_taken(self) -> T

Takes the value.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.