pub struct SceneReturnReceiver<S> { /* private fields */ }Expand description
The UI-thread handle to scene_return_channel: polls (never blocks)
for a scene the render thread has finished with.
Implementations§
Source§impl<S> SceneReturnReceiver<S>
impl<S> SceneReturnReceiver<S>
Trait Implementations§
Auto Trait Implementations§
impl<S> Freeze for SceneReturnReceiver<S>
impl<S> RefUnwindSafe for SceneReturnReceiver<S>
impl<S> Send for SceneReturnReceiver<S>
impl<S> Sync for SceneReturnReceiver<S>
impl<S> Unpin for SceneReturnReceiver<S>
impl<S> UnsafeUnpin for SceneReturnReceiver<S>
impl<S> UnwindSafe for SceneReturnReceiver<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> ErasedDestructor for Twhere
T: 'static,
Source§impl<T> StorageAccess<T> for T
impl<T> StorageAccess<T> for T
Source§fn as_borrowed(&self) -> &T
fn as_borrowed(&self) -> &T
Borrows the value.
Source§fn into_taken(self) -> T
fn into_taken(self) -> T
Takes the value.