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ImportedTexture

Struct ImportedTexture 

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pub struct ImportedTexture {
    pub view: TextureView,
    pub size: (u32, u32),
}
Expand description

What a NativeImporter produced: a view the engine can sample, and its extent in texels.

view must be a non-array 2D view of a float-sampleable texture with TEXTURE_BINDING usage, created on the device the importer was handed — the same requirements as ExternalFrame::bind_texture.

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§view: TextureView

The view bound under the registration’s id.

§size: (u32, u32)

The view’s extent in texels.

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impl Debug for ImportedTexture

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
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fn type_id(&self) -> TypeId

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