pub struct SearchBarView<State: 'static> { /* private fields */ }Expand description
A declarative M3 search bar. See the module docs.
Implementations§
Source§impl<State: 'static> SearchBarView<State>
impl<State: 'static> SearchBarView<State>
Sourcepub fn hint(self, hint: impl Into<String>) -> Self
pub fn hint(self, hint: impl Into<String>) -> Self
Set the placeholder shown while query is empty
(M3ESearchBar.hintText). It also labels the bar’s accessibility node.
Sourcepub fn leading(self, view: impl View<State>) -> Self
pub fn leading(self, view: impl View<State>) -> Self
Replace the leading slot’s default crate::icons::SEARCH icon.
The slot itself is never empty — the reference’s anchor bar passes
barLeading ?? Icon(M3EIcons.search), so its
noLeadingHintExtraPadding (the extra start inset for a leadingless
bar) has no reachable case here and is not ported.
Sourcepub fn trailing(self, view: impl View<State>) -> Self
pub fn trailing(self, view: impl View<State>) -> Self
Append a trailing action (an icon button, an avatar). Setting any
trailing action replaces the built-in clear button —
_M3ESearchAnchorBarState._buildTrailing’s own
widget.barTrailing ?? [clear] precedence.
Sourcepub fn on_tap<F: Fn(&mut State) + 'static>(self, on_tap: F) -> Self
pub fn on_tap<F: Fn(&mut State) + 'static>(self, on_tap: F) -> Self
Set the press handler — where a caller opens the search view
(M3ESearchBar.onTap, which the reference’s anchor wires to
controller.openView()).
Trait Implementations§
Source§impl<State: 'static> View<State> for SearchBarView<State>
impl<State: 'static> View<State> for SearchBarView<State>
Source§type Element = SearchBarWidget
type Element = SearchBarWidget
Source§fn build(&self, ctx: &mut BuildCtx<'_>) -> SearchBarWidget
fn build(&self, ctx: &mut BuildCtx<'_>) -> SearchBarWidget
Source§fn rebuild(
&self,
prev: &Self,
element: &mut SearchBarWidget,
ctx: &mut BuildCtx<'_>,
) -> ChangeFlags
fn rebuild( &self, prev: &Self, element: &mut SearchBarWidget, ctx: &mut BuildCtx<'_>, ) -> ChangeFlags
prev (the previous view of the same type) against the live
element, mutating it in place and reporting what changed.Auto Trait Implementations§
impl<State> !RefUnwindSafe for SearchBarView<State>
impl<State> !Send for SearchBarView<State>
impl<State> !Sync for SearchBarView<State>
impl<State> !UnwindSafe for SearchBarView<State>
impl<State> Freeze for SearchBarView<State>
impl<State> Unpin for SearchBarView<State>
impl<State> UnsafeUnpin for SearchBarView<State>where
Rc<dyn Fn(&mut State, String)>: UnsafeUnpin,
Option<AnyView<State>>: UnsafeUnpin,
Vec<AnyView<State>>: UnsafeUnpin,
Option<Rc<dyn Fn(&mut State)>>: UnsafeUnpin,
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.impl<T> ErasedDestructor for Twhere
T: 'static,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
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Source§fn as_borrowed(&self) -> &T
fn as_borrowed(&self) -> &T
Source§fn into_taken(self) -> T
fn into_taken(self) -> T
Source§impl<State, V> ViewSeq<State, One> for Vwhere
State: 'static,
V: View<State>,
impl<State, V> ViewSeq<State, One> for Vwhere
State: 'static,
V: View<State>,
Source§fn extend_views(self, out: &mut Vec<AnyView<State>>)
fn extend_views(self, out: &mut Vec<AnyView<State>>)
out — erasing each
with AnyView::new (a no-op for an element already an AnyView).