pub struct ListItem<State: 'static> { /* private fields */ }Expand description
A declarative M3 list row. See the module docs.
Implementations§
Source§impl<State: 'static> ListItem<State>
impl<State: 'static> ListItem<State>
Sourcepub fn supporting(self, supporting: impl Into<String>) -> Self
pub fn supporting(self, supporting: impl Into<String>) -> Self
Add supporting text below the headline, promoting the row’s height per the reference’s line rule (see the module docs’ Height table).
Sourcepub fn overline(self, overline: impl Into<String>) -> Self
pub fn overline(self, overline: impl Into<String>) -> Self
Add an overline label above the headline (M3EListItem.overline),
promoting the row’s height per the reference’s line rule (see the
module docs’ Height table).
Sourcepub fn three_line(self) -> Self
pub fn three_line(self) -> Self
Force the three-line (88dp) variant (for a supporting line that wraps to two visual lines).
Sourcepub fn leading<V: View<State>>(self, leading: V) -> Self
pub fn leading<V: View<State>>(self, leading: V) -> Self
Set the leading slot (an icon/avatar/image/control) — vertically centered, or pinned to the top inset on a three-line row.
Sourcepub fn trailing<V: View<State>>(self, trailing: V) -> Self
pub fn trailing<V: View<State>>(self, trailing: V) -> Self
Set the trailing slot (an icon, a metadata/supporting-text run, a checkbox/switch) — vertically centered, or pinned to the top inset on a three-line row.
Sourcepub fn on_press<F: Fn(&mut State) + 'static>(self, on_press: F) -> Self
pub fn on_press<F: Fn(&mut State) + 'static>(self, on_press: F) -> Self
Make the whole row interactive, firing on_press on release inside its
bounds (see the module docs’ Interactivity section).
Sourcepub fn selected(self, selected: bool) -> Self
pub fn selected(self, selected: bool) -> Self
Paint the row’s container with the selected fill
(colors.secondary_container, M3EListItemTheme.selectedColor) and
report the state to accessibility. Defaults to false. A selected row
paints its fill whether or not it is ListItem::contained — the
state has to be visible.
Sourcepub fn contained(self, contained: bool) -> Self
pub fn contained(self, contained: bool) -> Self
Paint the reference’s standalone row surface: the filled-card
container (colors.surface_container_highest) at the shape.medium
radius. Defaults to false — a bare row is content, the shape a row
hosted by super::card_list (or any other container that owns
the surface) needs. See the module docs’ Container surface
section for why this port inverts the reference’s default.
Sourcepub fn enabled(self, enabled: bool) -> Self
pub fn enabled(self, enabled: bool) -> Self
Gate the interactive treatment (hover/press tint and firing
ListItem::on_press) and dim the container, without dropping back to
a transparently-forwarding row. Defaults to true; only meaningful
once on_press is chained. See the module docs’ Disabled state
section.
Trait Implementations§
Source§impl<State: 'static> View<State> for ListItem<State>
impl<State: 'static> View<State> for ListItem<State>
Source§type Element = ListItemWidget
type Element = ListItemWidget
Source§fn build(&self, ctx: &mut BuildCtx<'_>) -> ListItemWidget
fn build(&self, ctx: &mut BuildCtx<'_>) -> ListItemWidget
Source§fn rebuild(
&self,
prev: &Self,
element: &mut ListItemWidget,
ctx: &mut BuildCtx<'_>,
) -> ChangeFlags
fn rebuild( &self, prev: &Self, element: &mut ListItemWidget, ctx: &mut BuildCtx<'_>, ) -> ChangeFlags
prev (the previous view of the same type) against the live
element, mutating it in place and reporting what changed.Auto Trait Implementations§
impl<State> !RefUnwindSafe for ListItem<State>
impl<State> !Send for ListItem<State>
impl<State> !Sync for ListItem<State>
impl<State> !UnwindSafe for ListItem<State>
impl<State> Freeze for ListItem<State>
impl<State> Unpin for ListItem<State>
impl<State> UnsafeUnpin for ListItem<State>
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
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generate &mut Any’s vtable from &mut Trait’s.impl<T> ErasedDestructor for Twhere
T: 'static,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
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Source§fn as_borrowed(&self) -> &T
fn as_borrowed(&self) -> &T
Source§fn into_taken(self) -> T
fn into_taken(self) -> T
Source§impl<State, V> ViewSeq<State, One> for Vwhere
State: 'static,
V: View<State>,
impl<State, V> ViewSeq<State, One> for Vwhere
State: 'static,
V: View<State>,
Source§fn extend_views(self, out: &mut Vec<AnyView<State>>)
fn extend_views(self, out: &mut Vec<AnyView<State>>)
out — erasing each
with AnyView::new (a no-op for an element already an AnyView).