pub struct CardListView<State: 'static> { /* private fields */ }Expand description
A declarative M3E card list. See the module docs.
Implementations§
Source§impl<State: 'static> CardListView<State>
impl<State: 'static> CardListView<State>
Sourcepub fn outer_radius(self, radius: f64) -> Self
pub fn outer_radius(self, radius: f64) -> Self
Override the outward corner radius of the first/last (and only) card.
Defaults to CARD_LIST_OUTER_RADIUS.
Sourcepub fn inner_radius(self, radius: f64) -> Self
pub fn inner_radius(self, radius: f64) -> Self
Override the radius of every adjoining card edge. Defaults to
CARD_LIST_INNER_RADIUS.
Sourcepub fn gap(self, gap: f64) -> Self
pub fn gap(self, gap: f64) -> Self
Override the vertical gap between adjacent cards. Defaults to
CARD_LIST_GAP.
Sourcepub fn item_padding(self, padding: f64) -> Self
pub fn item_padding(self, padding: f64) -> Self
Override the content padding inside each card. Defaults to
CARD_LIST_ITEM_PADDING.
Sourcepub fn color(self, color: Color) -> Self
pub fn color(self, color: Color) -> Self
Replace the unselected card fill (M3ECardList.color). A selected
index still takes the selection fill.
Sourcepub fn selected(self, indices: impl IntoIterator<Item = usize>) -> Self
pub fn selected(self, indices: impl IntoIterator<Item = usize>) -> Self
Mark these indices selected — each takes the selection fill
(colors.secondary_container).
Sourcepub fn enabled(self, enabled: bool) -> Self
pub fn enabled(self, enabled: bool) -> Self
Gate the interactive treatment (hover/press tint, firing
CardListView::on_press/CardListView::haptic) and dim every
card. Defaults to true; only meaningful once on_press is chained.
Sourcepub fn haptic(self, haptic: HapticSignal) -> Self
pub fn haptic(self, haptic: HapticSignal) -> Self
Set the haptic fired immediately before CardListView::on_press on a
successful release (M3ECardList.haptic). Defaults to
HapticSignal::None (no feedback).
Sourcepub fn on_press<F: Fn(&mut State, usize) + 'static>(self, on_press: F) -> Self
pub fn on_press<F: Fn(&mut State, usize) + 'static>(self, on_press: F) -> Self
Make every card interactive, firing on_press with the released
card’s index (M3ECardList.onTap). See the module docs’
Surfaces and states section.
Trait Implementations§
Source§impl<State: 'static> View<State> for CardListView<State>
impl<State: 'static> View<State> for CardListView<State>
Source§type Element = CardListWidget
type Element = CardListWidget
Source§fn build(&self, ctx: &mut BuildCtx<'_>) -> CardListWidget
fn build(&self, ctx: &mut BuildCtx<'_>) -> CardListWidget
Source§fn rebuild(
&self,
prev: &Self,
element: &mut CardListWidget,
ctx: &mut BuildCtx<'_>,
) -> ChangeFlags
fn rebuild( &self, prev: &Self, element: &mut CardListWidget, ctx: &mut BuildCtx<'_>, ) -> ChangeFlags
prev (the previous view of the same type) against the live
element, mutating it in place and reporting what changed.Auto Trait Implementations§
impl<State> !RefUnwindSafe for CardListView<State>
impl<State> !Send for CardListView<State>
impl<State> !Sync for CardListView<State>
impl<State> !UnwindSafe for CardListView<State>
impl<State> Freeze for CardListView<State>
impl<State> Unpin for CardListView<State>
impl<State> UnsafeUnpin for CardListView<State>
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T: ?Sized,
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Source§impl<State, V> ViewSeq<State, One> for Vwhere
State: 'static,
V: View<State>,
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