pub struct RefreshIndicatorView<State: 'static> { /* private fields */ }Expand description
A declarative M3E pull-to-refresh wrapper. See the module docs.
Implementations§
Source§impl<State: 'static> RefreshIndicatorView<State>
impl<State: 'static> RefreshIndicatorView<State>
Sourcepub fn contained(self) -> Self
pub fn contained(self) -> Self
Switch to the contained spinner
(crate::LoadingIndicatorVariant::Contained — a filled, fully
rounded container behind the shape).
Sourcepub fn no_spinner(self) -> Self
pub fn no_spinner(self) -> Self
Drop the built-in spinner entirely — upstream’s
M3ERefreshIndicator.noSpinner. The pull/trigger/refreshing
contract still runs; nothing is painted beyond the wrapped content.
Sourcepub fn displacement(self, displacement: f64) -> Self
pub fn displacement(self, displacement: f64) -> Self
Override the resting offset (logical px) between the leading edge and
the indicator once it is showing — upstream’s displacement.
Negative values clamp to 0.
Sourcepub fn refreshing(self, refreshing: bool) -> Self
pub fn refreshing(self, refreshing: bool) -> Self
The controlled completion prop: true while the app’s async refresh
is running. See the module docs’s Refresh lifecycle section —
flipping this back to false on a later rebuild is what ends the
spinner.
Trait Implementations§
Source§impl<State: 'static> View<State> for RefreshIndicatorView<State>
impl<State: 'static> View<State> for RefreshIndicatorView<State>
Source§type Element = RefreshIndicatorWidget
type Element = RefreshIndicatorWidget
The retained widget this view produces.
Source§fn build(&self, ctx: &mut BuildCtx<'_>) -> RefreshIndicatorWidget
fn build(&self, ctx: &mut BuildCtx<'_>) -> RefreshIndicatorWidget
Materialise a fresh widget for this view.
Source§fn rebuild(
&self,
prev: &Self,
element: &mut RefreshIndicatorWidget,
ctx: &mut BuildCtx<'_>,
) -> ChangeFlags
fn rebuild( &self, prev: &Self, element: &mut RefreshIndicatorWidget, ctx: &mut BuildCtx<'_>, ) -> ChangeFlags
Reconcile
prev (the previous view of the same type) against the live
element, mutating it in place and reporting what changed.Auto Trait Implementations§
impl<State> !RefUnwindSafe for RefreshIndicatorView<State>
impl<State> !Send for RefreshIndicatorView<State>
impl<State> !Sync for RefreshIndicatorView<State>
impl<State> !UnwindSafe for RefreshIndicatorView<State>
impl<State> Freeze for RefreshIndicatorView<State>
impl<State> Unpin for RefreshIndicatorView<State>
impl<State> UnsafeUnpin for RefreshIndicatorView<State>
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T: ?Sized,
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T: Any,
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Source§impl<State, V> ViewSeq<State, One> for Vwhere
State: 'static,
V: View<State>,
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State: 'static,
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Source§fn extend_views(self, out: &mut Vec<AnyView<State>>)
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Push every element of this sequence, in order, onto
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with AnyView::new (a no-op for an element already an AnyView).