pub struct CarouselView<State: 'static> { /* private fields */ }Expand description
A declarative M3E carousel. See the module docs.
Implementations§
Source§impl<State: 'static> CarouselView<State>
impl<State: 'static> CarouselView<State>
Sourcepub fn layout(self, layout: CarouselLayout) -> Self
pub fn layout(self, layout: CarouselLayout) -> Self
Set the structural layout (type).
Sourcepub fn hero_alignment(self, alignment: HeroAlignment) -> Self
pub fn hero_alignment(self, alignment: HeroAlignment) -> Self
Where a CarouselLayout::Hero carousel’s focal item sits. Ignored by
the other two layouts.
Sourcepub fn extended(self, extended: bool) -> Self
pub fn extended(self, extended: bool) -> Self
Show four descending items instead of three (isExtended). Applies to
CarouselLayout::Contained only.
Sourcepub fn axis(self, axis: CarouselAxis) -> Self
pub fn axis(self, axis: CarouselAxis) -> Self
Set the scroll axis (default CarouselAxis::Horizontal).
Sourcepub fn item_extent(self, extent: f64) -> Self
pub fn item_extent(self, extent: f64) -> Self
Main-axis extent of an CarouselLayout::Uncontained item, in logical
px (default UNCONTAINED_ITEM_EXTENT). Capped at the viewport by the
solver; ignored by the weighted layouts, which derive every extent from
the viewport instead.
Sourcepub fn shrink_extent(self, extent: f64) -> Self
pub fn shrink_extent(self, extent: f64) -> Self
How small an item may shrink at the viewport edge before it slides off
instead, in logical px (shrinkExtent). Defaults to 0.0 for the
weighted layouts and UNCONTAINED_SHRINK_EXTENT for
CarouselLayout::Uncontained, matching the reference’s own two
defaults. Never exceeds the smallest slot.
Sourcepub fn item_radius(self, radius: f64) -> Self
pub fn item_radius(self, radius: f64) -> Self
Item corner radius, in logical px (childElementBorderRadius).
Unset resolves shape.extra_large from the theme, then
CAROUSEL_ITEM_RADIUS.
Sourcepub fn width(self, width: f64) -> Self
pub fn width(self, width: f64) -> Self
Pin the carousel’s own width, in logical px (M3ECarousel.width).
Unset takes the incoming constraint.
Sourcepub fn height(self, height: f64) -> Self
pub fn height(self, height: f64) -> Self
Pin the carousel’s own height, in logical px (M3ECarousel.height).
Unset takes the incoming constraint.
Sourcepub fn consume_max_weight(self, consume: bool) -> Self
pub fn consume_max_weight(self, consume: bool) -> Self
Let the leading items expand into the largest slot
(consumeMaxWeight), leaving a phantom gap before item 0 while they do.
Off by default, which is the choice upstream’s own top-level
M3ECarousel makes: with it on, a theme rebuild can strand the extra
leading extent offstage.
Sourcepub fn initial_item(self, index: usize) -> Self
pub fn initial_item(self, index: usize) -> Self
The focal item to start on (M3ECarouselController.initialItem).
Only read on the first build; use selected to drive
the carousel afterwards.
Sourcepub fn selected(self, focal_index: usize) -> Self
pub fn selected(self, focal_index: usize) -> Self
Drive the carousel from the app: it shows exactly this focal item
and reports every requested index through
on_change instead of moving itself (see the
module docs).
Sourcepub fn on_change<F: Fn(&mut State, CarouselChange) + 'static>(
self,
on_change: F,
) -> Self
pub fn on_change<F: Fn(&mut State, CarouselChange) + 'static>( self, on_change: F, ) -> Self
Report the leading/focal item whenever either changes (onChange).
Sourcepub fn on_tap<F: Fn(&mut State, usize) + 'static>(self, on_tap: F) -> Self
pub fn on_tap<F: Fn(&mut State, usize) + 'static>(self, on_tap: F) -> Self
Report a tap on an item, by index (onTap).
Trait Implementations§
Source§impl<State: 'static> View<State> for CarouselView<State>
impl<State: 'static> View<State> for CarouselView<State>
Source§type Element = CarouselWidget
type Element = CarouselWidget
Source§fn build(&self, ctx: &mut BuildCtx<'_>) -> CarouselWidget
fn build(&self, ctx: &mut BuildCtx<'_>) -> CarouselWidget
Source§fn rebuild(
&self,
prev: &Self,
element: &mut CarouselWidget,
ctx: &mut BuildCtx<'_>,
) -> ChangeFlags
fn rebuild( &self, prev: &Self, element: &mut CarouselWidget, ctx: &mut BuildCtx<'_>, ) -> ChangeFlags
prev (the previous view of the same type) against the live
element, mutating it in place and reporting what changed.Auto Trait Implementations§
impl<State> !RefUnwindSafe for CarouselView<State>
impl<State> !Send for CarouselView<State>
impl<State> !Sync for CarouselView<State>
impl<State> !UnwindSafe for CarouselView<State>
impl<State> Freeze for CarouselView<State>where
Vec<AnyView<State>>: Freeze,
Option<Rc<dyn Fn(&mut State, CarouselChange)>>: Freeze,
Option<Rc<dyn Fn(&mut State, usize)>>: Freeze,
impl<State> Unpin for CarouselView<State>where
Vec<AnyView<State>>: Unpin,
Option<Rc<dyn Fn(&mut State, CarouselChange)>>: Unpin,
Option<Rc<dyn Fn(&mut State, usize)>>: Unpin,
impl<State> UnsafeUnpin for CarouselView<State>where
Vec<AnyView<State>>: UnsafeUnpin,
Option<Rc<dyn Fn(&mut State, CarouselChange)>>: UnsafeUnpin,
Option<Rc<dyn Fn(&mut State, usize)>>: UnsafeUnpin,
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T: ?Sized,
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Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Source§impl<State, V> ViewSeq<State, One> for Vwhere
State: 'static,
V: View<State>,
impl<State, V> ViewSeq<State, One> for Vwhere
State: 'static,
V: View<State>,
Source§fn extend_views(self, out: &mut Vec<AnyView<State>>)
fn extend_views(self, out: &mut Vec<AnyView<State>>)
out — erasing each
with AnyView::new (a no-op for an element already an AnyView).