pub struct InputChipView<State: 'static> { /* private fields */ }Expand description
A declarative input chip: user-entered information, with an optional trailing delete affordance. See the module docs.
Implementations§
Source§impl<State: 'static> InputChipView<State>
impl<State: 'static> InputChipView<State>
Sourcepub fn leading(self, glyph: impl Into<String>) -> Self
pub fn leading(self, glyph: impl Into<String>) -> Self
Attach a leading glyph/icon (rendered as a second nested text run — see the module docs), painted before the label with a tighter left inset.
Sourcepub fn elevated(self, elevated: bool) -> Self
pub fn elevated(self, elevated: bool) -> Self
Apply the elevated modifier (default false) — see the module
docs’ Elevated modifier section.
Sourcepub fn on_deleted<F: Fn(&mut State) + 'static>(self, on_deleted: F) -> Self
pub fn on_deleted<F: Fn(&mut State) + 'static>(self, on_deleted: F) -> Self
Attach a trailing 18dp delete icon (crate::icons::CLOSE), firing
on_deleted against the app state when released inside its own hit
region — independent of InputChipView’s own on_press (see the
module docs). Omit this to render a plain, non-deletable input chip.
Trait Implementations§
Source§impl<State: 'static> View<State> for InputChipView<State>
impl<State: 'static> View<State> for InputChipView<State>
Source§type Element = InputChipWidget
type Element = InputChipWidget
The retained widget this view produces.
Source§fn build(&self, ctx: &mut BuildCtx<'_>) -> InputChipWidget
fn build(&self, ctx: &mut BuildCtx<'_>) -> InputChipWidget
Materialise a fresh widget for this view.
Source§fn rebuild(
&self,
prev: &Self,
element: &mut InputChipWidget,
ctx: &mut BuildCtx<'_>,
) -> ChangeFlags
fn rebuild( &self, prev: &Self, element: &mut InputChipWidget, ctx: &mut BuildCtx<'_>, ) -> ChangeFlags
Reconcile
prev (the previous view of the same type) against the live
element, mutating it in place and reporting what changed.Auto Trait Implementations§
impl<State> !RefUnwindSafe for InputChipView<State>
impl<State> !Send for InputChipView<State>
impl<State> !Sync for InputChipView<State>
impl<State> !UnwindSafe for InputChipView<State>
impl<State> Freeze for InputChipView<State>
impl<State> Unpin for InputChipView<State>
impl<State> UnsafeUnpin for InputChipView<State>
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