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CardListView

Struct CardListView 

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pub struct CardListView<State: 'static> { /* private fields */ }
Expand description

A declarative M3E card list. See the module docs.

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impl<State: 'static> CardListView<State>

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pub fn outer_radius(self, radius: f64) -> Self

Override the outward corner radius of the first/last (and only) card. Defaults to CARD_LIST_OUTER_RADIUS.

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pub fn inner_radius(self, radius: f64) -> Self

Override the radius of every adjoining card edge. Defaults to CARD_LIST_INNER_RADIUS.

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pub fn gap(self, gap: f64) -> Self

Override the vertical gap between adjacent cards. Defaults to CARD_LIST_GAP.

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pub fn item_padding(self, padding: f64) -> Self

Override the content padding inside each card. Defaults to CARD_LIST_ITEM_PADDING.

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pub fn color(self, color: Color) -> Self

Replace the unselected card fill (M3ECardList.color). A selected index still takes the selection fill.

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pub fn selected(self, indices: impl IntoIterator<Item = usize>) -> Self

Mark these indices selected — each takes the selection fill (colors.secondary_container).

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pub fn enabled(self, enabled: bool) -> Self

Gate the interactive treatment (hover/press tint, firing CardListView::on_press/CardListView::haptic) and dim every card. Defaults to true; only meaningful once on_press is chained.

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pub fn haptic(self, haptic: HapticSignal) -> Self

Set the haptic fired immediately before CardListView::on_press on a successful release (M3ECardList.haptic). Defaults to HapticSignal::None (no feedback).

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pub fn on_press<F: Fn(&mut State, usize) + 'static>(self, on_press: F) -> Self

Make every card interactive, firing on_press with the released card’s index (M3ECardList.onTap). See the module docs’ Surfaces and states section.

Trait Implementations§

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impl<State: 'static> View<State> for CardListView<State>

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type Element = CardListWidget

The retained widget this view produces.
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fn build(&self, ctx: &mut BuildCtx<'_>) -> CardListWidget

Materialise a fresh widget for this view.
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fn rebuild( &self, prev: &Self, element: &mut CardListWidget, ctx: &mut BuildCtx<'_>, ) -> ChangeFlags

Reconcile prev (the previous view of the same type) against the live element, mutating it in place and reporting what changed.
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fn teardown(&self, element: &mut CardListWidget, ctx: &mut BuildCtx<'_>)

Tear down element when this view is being removed. Read more
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fn message(&self, _element: &mut Self::Element, _state: &mut State)

Deliver an event message to this view, mutating application state. Read more

Auto Trait Implementations§

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impl<State> !RefUnwindSafe for CardListView<State>

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impl<State> !Send for CardListView<State>

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impl<State> !Sync for CardListView<State>

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impl<State> !UnwindSafe for CardListView<State>

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impl<State> Freeze for CardListView<State>
where Vec<AnyView<State>>: Freeze, Option<Rc<dyn Fn(&mut State, usize)>>: Freeze,

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impl<State> Unpin for CardListView<State>
where Vec<AnyView<State>>: Unpin, Option<Rc<dyn Fn(&mut State, usize)>>: Unpin,

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impl<State> UnsafeUnpin for CardListView<State>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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impl<T> Downcast for T
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

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fn from(t: T) -> T

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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