pub enum SlotState {
Ready,
Recording,
InFlight,
Abandoned,
Failed,
}Expand description
Where one slot is in its frame cycle.
Variants§
Ready
Mapped and read by no submission: the only state a slot is handed out in.
Recording
Handed to a frame that is still writing into it.
InFlight
Unmapped and carried by an encoder: waiting for that encoder’s submission to finish and the re-map to complete.
Abandoned
Its encoder was dropped without being submitted, so no re-map is coming: the slot is unmapped and idle, and is replaced when next picked.
Failed
Its re-map failed (a lost device): replaced when next picked.
Trait Implementations§
impl Copy for SlotState
impl Eq for SlotState
impl StructuralPartialEq for SlotState
Auto Trait Implementations§
impl Freeze for SlotState
impl RefUnwindSafe for SlotState
impl Send for SlotState
impl Sync for SlotState
impl Unpin for SlotState
impl UnsafeUnpin for SlotState
impl UnwindSafe for SlotState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.