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Texture

Struct Texture 

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pub struct Texture<T = Texture, V = TextureView> { /* private fields */ }
Expand description

A GPU texture: the underlying texture/view pair, the TextureDesc it was created from, and a SceneTextureId minted once at construction and shared across Clone.

Generic over the wrapped texture (T, default wgpu::Texture) and view (V, default wgpu::TextureView) types rather than hardcoded to them, so Self::as_scene_texture’s id-uniqueness and clone-stability contract stays host-testable with plain stand-in values — no GPU device needed to mint a real wgpu::Texture/wgpu::TextureView pair just to exercise the id logic. The real engine always instantiates the default Texture (Texture<wgpu::Texture, wgpu::TextureView>).

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impl<T, V> Texture<T, V>

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pub fn new(texture: T, view: V, desc: TextureDesc) -> Self

Wraps an already-created texture/view pair with the TextureDesc it was built from, minting a fresh SceneTextureId.

Device/texture/view creation itself is a caller concern (this crate’s device-init work is tracked separately) — this constructor only assembles the handle and mints its scene id.

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pub fn texture(&self) -> &T

The underlying texture.

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pub fn view(&self) -> &V

The texture’s full-extent view.

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pub fn size(&self) -> (u32, u32)

(width, height) in texels, from the originating TextureDesc.

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pub fn format(&self) -> TextureFormat

The texture’s pixel format, from the originating TextureDesc.

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pub fn desc(&self) -> &TextureDesc

The originating TextureDesc.

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pub fn as_scene_texture(&self) -> SceneTextureId

The process-unique SceneTextureId minted for this texture at construction, stable across Clone.

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impl<T: Clone, V: Clone> Clone for Texture<T, V>

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T: Debug, V: Debug> Debug for Texture<T, V>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<T, V> Freeze for Texture<T, V>
where T: Freeze, V: Freeze,

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impl<T, V> RefUnwindSafe for Texture<T, V>

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impl<T, V> Send for Texture<T, V>
where T: Send, V: Send,

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impl<T, V> Sync for Texture<T, V>
where T: Sync, V: Sync,

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impl<T, V> Unpin for Texture<T, V>
where T: Unpin, V: Unpin,

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impl<T, V> UnsafeUnpin for Texture<T, V>
where T: UnsafeUnpin, V: UnsafeUnpin,

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impl<T, V> UnwindSafe for Texture<T, V>
where T: UnwindSafe, V: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,