pub struct RenderTarget<'a> {
pub color: Vec<ColorAttachment<'a>>,
pub depth: Option<DepthAttachment<'a>>,
}Expand description
The set of attachments a render pass targets: zero or more color attachments plus an optional depth attachment.
Fields§
§color: Vec<ColorAttachment<'a>>Color attachments, in binding order.
depth: Option<DepthAttachment<'a>>The depth attachment, if the pass writes depth.
Trait Implementations§
Source§impl<'a> Clone for RenderTarget<'a>
impl<'a> Clone for RenderTarget<'a>
Source§impl<'a> Debug for RenderTarget<'a>
impl<'a> Debug for RenderTarget<'a>
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for RenderTarget<'a>
impl<'a> !UnwindSafe for RenderTarget<'a>
impl<'a> Freeze for RenderTarget<'a>
impl<'a> Send for RenderTarget<'a>
impl<'a> Sync for RenderTarget<'a>
impl<'a> Unpin for RenderTarget<'a>
impl<'a> UnsafeUnpin for RenderTarget<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more