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DepthTexture

Struct DepthTexture 

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pub struct DepthTexture { /* private fields */ }
Expand description

A depth texture the engine allocated and keeps across frames.

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impl DepthTexture

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pub fn new(device: &Device, width: u32, height: u32) -> Self

Allocates a depth attachment covering a width x height target.

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pub fn texture(&self) -> &Texture

The underlying texture.

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pub fn view(&self) -> &TextureView

The full-extent view a render pass attaches to.

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pub fn size(&self) -> (u32, u32)

The (width, height) the texture was created at — the floored extent, so a target of zero width answers 1 here.

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pub fn matches(&self, width: u32, height: u32) -> bool

Whether this texture is the attachment a width x height target needs.

Exact, not “at least”: a depth attachment must match its color attachment’s extent, so a larger leftover from a previous size is no more usable than a smaller one.

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impl Debug for DepthTexture

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Read<Exclusive, BecauseExclusive> for T
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fn simd_into(self, simd: S) -> T

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impl<T, U> TryFrom<U> for T
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type Error = !

The type returned in the event of a conversion error.
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Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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