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GpuDropShadow

Struct GpuDropShadow 

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#[repr(C, align(16))]
pub struct GpuDropShadow { pub header: u32, pub center_weight: f32, pub linear_weights: [f32; 3], pub linear_offsets: [f32; 3], pub dx: f32, pub dy: f32, pub color: u32, pub _padding: [u32; 1], }
Expand description

A drop shadow’s parameter block, as the fragment stage reads it.

header, center_weight, linear_weights and linear_offsets sit at the same offsets crate::filters::blur::GpuGaussianBlur gives them, so the blur passes of a shadow’s own sequence read this block through the exact accessors a plain blur’s does; dx, dy and color are what a blur’s own block leaves as padding, and only the offset and colourize passes this module adds ever read them.

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§header: u32

Packed filter kind, edge mode, decimation count and tap count — the composite-original bit is never set, since this engine serves only the shadow-only shape.

§center_weight: f32

Weight of the kernel’s centre tap.

§linear_weights: [f32; 3]

Merged weight of each bilinear tap pair.

§linear_offsets: [f32; 3]

Fractional offset of each bilinear tap pair.

§dx: f32

Horizontal device-space offset of the shadow.

§dy: f32

Vertical device-space offset of the shadow.

§color: u32

The shadow’s own premultiplied colour, packed as RGBA8.

§_padding: [u32; 1]

Unused; present so every filter kind is one stride wide.

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impl Clone for GpuDropShadow

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for GpuDropShadow

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impl Debug for GpuDropShadow

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<&DropShadow> for GpuDropShadow

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fn from(shadow: &DropShadow) -> Self

Converts to this type from the input type.
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impl From<GpuDropShadow> for GpuFilterData

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fn from(shadow: GpuDropShadow) -> Self

Converts to this type from the input type.
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impl PartialEq for GpuDropShadow

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Pod for GpuDropShadow

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impl StructuralPartialEq for GpuDropShadow

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impl Zeroable for GpuDropShadow

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fn zeroed() -> Self

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> AnyBitPattern for T
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type Bits = T

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern.
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If this function returns true, then it must be valid to reinterpret bits as &Self.
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Returns the argument unchanged.

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn simd_from(_simd: S, value: T) -> T

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impl<F, T, S> SimdInto<T, S> for F
where T: SimdFrom<F, S>, S: Simd,

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fn simd_into(self, simd: S) -> T

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type Owned = T

The resulting type after obtaining ownership.
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Performs the conversion.
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