pub enum Key {
Named(NamedKey),
Character(String),
}Expand description
A logical key press: either a semantic NamedKey or a run of typed text.
Key::Character carries the resolved text a key produced (winit’s
KeyEvent.text / a platform character), so widgets insert it verbatim without
re-deriving it from a keycode + modifiers.
Variants§
Named(NamedKey)
A control / navigation key with editing semantics.
Character(String)
Typed text to insert as-is (usually a single grapheme).
Trait Implementations§
impl Eq for Key
impl StructuralPartialEq for Key
Auto Trait Implementations§
impl Freeze for Key
impl RefUnwindSafe for Key
impl Send for Key
impl Sync for Key
impl Unpin for Key
impl UnsafeUnpin for Key
impl UnwindSafe for Key
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<T> StorageAccess<T> for T
impl<T> StorageAccess<T> for T
Source§fn as_borrowed(&self) -> &T
fn as_borrowed(&self) -> &T
Borrows the value.
Source§fn into_taken(self) -> T
fn into_taken(self) -> T
Takes the value.