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BlendMode

Enum BlendMode 

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pub enum BlendMode {
Show 29 variants Src, Dst, SrcOver, DstOver, SrcIn, DstIn, SrcOut, DstOut, SrcAtop, DstAtop, Xor, Plus, Modulate, Multiply, Screen, Overlay, Darken, Lighten, Clear, ColorDodge, ColorBurn, HardLight, SoftLight, Difference, Exclusion, Hue, Saturation, Color, Luminosity,
}
Expand description

How a source colour is combined with the destination underneath it.

The Porter–Duff set plus the separable blends, evaluated on premultiplied, sRGB-encoded values. SrcOver is the ordinary “paint this on top” and the default nearly everywhere; the rest exist because a mask or a colour filter is often defined by one of them — a fade-out is DstIn, a tint is Modulate, a highlight is Screen.

Variants§

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Src

The source only; the destination is discarded.

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Dst

The destination only; the source is discarded.

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SrcOver

The source over the destination — the ordinary one.

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DstOver

The destination over the source.

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SrcIn

The source, kept only where the destination is opaque.

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DstIn

The destination, kept only where the source is opaque.

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SrcOut

The source, kept only where the destination is transparent.

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DstOut

The destination, kept only where the source is transparent.

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SrcAtop

The source over the destination, clipped to the destination’s shape.

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DstAtop

The destination over the source, clipped to the source’s shape.

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Xor

Whichever of the two is alone there.

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Plus

The two added, clamped at white.

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Modulate

The two multiplied, ignoring coverage — the classic tint, and what a ShaderMask uses by default.

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Multiply

The two multiplied, respecting coverage: always darker.

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Screen

The inverse of multiplying the inverses: always lighter.

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Overlay

Multiply where the destination is dark, Screen where it is light.

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Darken

The darker of the two, per channel.

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Lighten

The lighter of the two, per channel.

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Clear

Nothing at all: both are dropped (milestone 646, as the rest below).

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ColorDodge

The destination brightened by the inverse of the source.

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ColorBurn

The destination darkened by the source.

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HardLight

Multiply where the source is dark, Screen where it is light: Overlay with the roles swapped.

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SoftLight

A gentler HardLight: darkens or lightens the destination by the source.

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Difference

The difference of the two, per channel: black where they match.

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Exclusion

Like Difference, with less contrast.

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Hue

The source’s hue, with the destination’s saturation and luminosity.

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Saturation

The source’s saturation, with the destination’s hue and luminosity.

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Color

The source’s hue and saturation, with the destination’s luminosity: a tint that keeps the light and shade.

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Luminosity

The source’s luminosity, with the destination’s hue and saturation.

Implementations§

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impl BlendMode

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pub const fn code(self) -> u32

The mode’s rank in the shader’s branch — the one number the GPU is given. Public because frus-gpu is a separate crate; there is no other reason to look at it.

Trait Implementations§

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impl Clone for BlendMode

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fn clone(&self) -> BlendMode

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for BlendMode

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impl Debug for BlendMode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for BlendMode

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fn default() -> BlendMode

Returns the “default value” for a type. Read more
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impl Eq for BlendMode

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impl Hash for BlendMode

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for BlendMode

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fn eq(&self, other: &BlendMode) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for BlendMode

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<Msg> IntoMsg<Msg> for Msg

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fn defer(work: impl Fn() -> Msg + 'static) -> Msg

The message that stands for work’s result.
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impl<T> MaybeSend for T
where T: Send,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.