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Renderer

Struct Renderer 

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pub struct Renderer { /* private fields */ }
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Holds the GPU state bound to a surface and presents the frames.

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impl Renderer

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pub async fn new( target: impl Into<SurfaceTarget<'static>>, width: u32, height: u32, ) -> Result<Self>

Initialises the GPU context for a given surface.

target is typically an Arc<Window> supplied by the platform layer. width and height must both be > 0.

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pub fn resize(&mut self, width: u32, height: u32)

Reconfigures the surface after the window is resized. The painters’ viewports are set every frame by Painters::render.

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pub fn reconfigure(&mut self)

Reapplies the current configuration, after a lost or outdated surface.

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pub fn render(&mut self, scene: &Scene) -> RenderOutcome

Draws the scene — rectangles, images, paths, text, layers — and presents it.

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