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Animation

Struct Animation 

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pub struct Animation<'a, A: Animatable> { /* private fields */ }
Expand description

A live typed value: an Animatable bound to an AnimationController (the result of Animatable::animate). value() samples the controller at the present instant — this is what the view reads at paint time.

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impl<A: Animatable> Animation<'_, A>

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pub fn value(&self) -> A::Output

The current typed value: the controller’s normalised progress, evaluated.

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pub fn status(&self) -> Status

The underlying controller’s status.

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pub fn is_animating(&self) -> bool

true while the underlying controller is still animating.

Auto Trait Implementations§

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impl<'a, A> !RefUnwindSafe for Animation<'a, A>

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impl<'a, A> !Send for Animation<'a, A>

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impl<'a, A> !Sync for Animation<'a, A>

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impl<'a, A> !UnwindSafe for Animation<'a, A>

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impl<'a, A> Freeze for Animation<'a, A>
where &'a A: Freeze,

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impl<'a, A> Unpin for Animation<'a, A>
where &'a A: Unpin,

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impl<'a, A> UnsafeUnpin for Animation<'a, A>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.