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Rect

Struct Rect 

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pub struct Rect { /* private fields */ }

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impl Rect

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pub fn try_downcast(element: &(dyn ElementExt + 'static)) -> Option<RectElement>

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pub fn color(self, color: impl Into<Fill>) -> Rect

Set the fill of text rendered inside the rect and inherited by its children. See Fill.

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pub fn font_size(self, font_size: impl Into<FontSize>) -> Rect

Set the size of text rendered inside the rect and inherited by its children. See FontSize.

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pub fn overflow<S>(self, overflow: S) -> Rect
where S: Into<Overflow>,

Set whether content overflowing the rect’s bounds is clipped. See Overflow.

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pub fn rotate<R>(self, rotation: R) -> Rect
where R: Into<Option<f32>>,

Rotate the rect by the given angle in degrees.

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pub fn scale(self, scale: impl Into<Scale>) -> Rect

Scale the rect. See Scale.

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pub fn transform_origin( self, transform_origin: impl Into<TransformOrigin>, ) -> Rect

Set the point that the scale and rotation effects pivot around.

Defaults to the element’s center.

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pub fn opacity(self, opacity: f32) -> Rect

Set the rect’s opacity, from 0.0 (transparent) to 1.0 (opaque).

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pub fn blur(self, blur: f32) -> Rect

Apply a gaussian blur of the given radius to the rect.

Trait Implementations§

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impl AccessibilityExt for Rect

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fn get_accessibility_data(&mut self) -> &mut AccessibilityData

Returns a mutable reference to the element’s accessibility data.
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fn accessibility(self, accessibility: AccessibilityData) -> Self

Replace all of the element’s accessibility data at once. See AccessibilityData.
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fn a11y_id(self, a11y_id: impl Into<Option<NodeId>>) -> Self

Set an explicit accessibility id instead of an autogenerated one. See AccessibilityId.
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fn a11y_focusable(self, a11y_focusable: impl Into<Focusable>) -> Self

Set whether the element can receive keyboard focus. See Focusable.
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fn a11y_auto_focus(self, a11y_auto_focus: impl Into<bool>) -> Self

Request that the element be focused automatically when it is mounted.
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fn a11y_member_of(self, a11y_member_of: impl Into<NodeId>) -> Self

Mark the element as a member of the group identified by the given AccessibilityId.
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fn a11y_role(self, a11y_role: impl Into<Role>) -> Self

Set the accessibility role exposed in the accessibility tree. See AccessibilityRole.
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fn a11y_alt(self, value: impl Into<Box<str>>) -> Self

Set the text label that describes the element in the accessibility tree.
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fn a11y_builder(self, with: impl FnOnce(&mut Node)) -> Self

Edit the underlying accesskit node directly for advanced accessibility properties.
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impl ChildrenExt for Rect

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fn get_children(&mut self) -> &mut Vec<Element>

Returns a mutable reference to the internal children vector. Read more
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fn children(self, children: impl IntoIterator<Item = Element>) -> Self

Extends the children with an iterable of Elements. Read more
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fn maybe_child<C>(self, child: Option<C>) -> Self
where C: IntoElement,

Appends a child only when the Option is Some. Read more
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fn child<C>(self, child: C) -> Self
where C: IntoElement,

Appends a single child element. Read more
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impl ContainerExt for Rect

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fn padding(self, padding: impl Into<Gaps>) -> Self

Set the inner spacing between the element’s edges and its content. See Gaps.
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fn min_width(self, minimum_width: impl Into<Size>) -> Self

Set the minimum width the element can shrink to. See Size.
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fn min_height(self, minimum_height: impl Into<Size>) -> Self

Set the minimum height the element can shrink to. See Size.
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fn max_width(self, maximum_width: impl Into<Size>) -> Self

Set the maximum width the element can grow to. See Size.
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fn max_height(self, maximum_height: impl Into<Size>) -> Self

Set the maximum height the element can grow to. See Size.
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fn visible_width(self, visible_width: impl Into<VisibleSize>) -> Self

Set how much of the measured width is actually used in layout. See VisibleSize.
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fn visible_height(self, visible_height: impl Into<VisibleSize>) -> Self

Set how much of the measured height is actually used in layout. See VisibleSize.
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impl ContainerWithContentExt for Rect

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fn direction(self, direction: Direction) -> Self

Set the axis children are stacked along. See Direction.
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fn main_align(self, main_align: Alignment) -> Self

Set how children are aligned along the direction axis. See Alignment.
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fn cross_align(self, cross_align: Alignment) -> Self

Set how children are aligned across the direction axis. See Alignment.
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fn spacing(self, spacing: f32) -> Self

Set the gap inserted between adjacent children, in pixels.
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fn content(self, content: Content) -> Self

Set how children share the available space along the direction axis. See Content.
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fn center(self) -> Self

Center children on both axes. Shorthand for main_align and cross_align set to Alignment::Center.
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fn offset_x(self, offset_x: f32) -> Self

Shift the element’s children horizontally by the given pixels.
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fn offset_y(self, offset_y: f32) -> Self

Shift the element’s children vertically by the given pixels.
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fn vertical(self) -> Self

Stack children vertically. Shorthand for direction set to Direction::Vertical.
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fn horizontal(self) -> Self

Stack children horizontally. Shorthand for direction set to Direction::Horizontal.
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impl EffectExt for Rect

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fn get_effect(&mut self) -> &mut EffectData

Returns a mutable reference to the element’s effect data.
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fn effect(self, effect: EffectData) -> Self

Replace all of the element’s effect data at once. See EffectData.
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fn overflow(self, overflow: impl Into<Overflow>) -> Self

Set whether content overflowing the element’s bounds is clipped. See Overflow.
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fn blur(self, blur: f32) -> Self

Apply a gaussian blur of the given radius to the element.
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fn rotation(self, rotation: f32) -> Self

Rotate the element by the given angle in degrees.
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fn opacity(self, opacity: f32) -> Self

Set the element’s opacity, from 0.0 (transparent) to 1.0 (opaque).
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fn scale(self, scale: impl Into<Scale>) -> Self

Scale the element. See Scale.
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fn transform_origin(self, transform_origin: impl Into<TransformOrigin>) -> Self

Set the point that the scale and rotation effects pivot around. Read more
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impl EventHandlersExt for Rect

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fn get_event_handlers( &mut self, ) -> &mut HashMap<EventName, EventHandlerType, FxBuildHasher>

Returns a mutable reference to the element’s event handler map.
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fn with_event_handlers( self, event_handlers: HashMap<EventName, EventHandlerType, FxBuildHasher>, ) -> Self

Replace all of this element’s event handlers with the given map.
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fn on_mouse_down( self, on_mouse_down: impl Into<EventHandler<Event<MouseEventData>>>, ) -> Self

Fires when a mouse button is pressed down over the element.
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fn on_mouse_up( self, on_mouse_up: impl Into<EventHandler<Event<MouseEventData>>>, ) -> Self

Fires when a mouse button is released over the element.
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fn on_mouse_move( self, on_mouse_move: impl Into<EventHandler<Event<MouseEventData>>>, ) -> Self

Fires when the cursor moves over the element.
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fn on_global_pointer_press( self, on_global_pointer_press: impl Into<EventHandler<Event<PointerEventData>>>, ) -> Self

Fires when a pointer (mouse or touch) is pressed anywhere, even outside the element.
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fn on_global_pointer_down( self, on_global_pointer_down: impl Into<EventHandler<Event<PointerEventData>>>, ) -> Self

Fires when a pointer (mouse or touch) goes down anywhere, even outside the element.
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fn on_global_pointer_move( self, on_global_pointer_move: impl Into<EventHandler<Event<PointerEventData>>>, ) -> Self

Fires when a pointer (mouse or touch) moves anywhere, even outside the element.
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fn on_capture_global_pointer_move( self, on_capture_global_pointer_move: impl Into<EventHandler<Event<PointerEventData>>>, ) -> Self

Like on_global_pointer_move, but fires during the top-down capture phase.
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fn on_capture_global_pointer_press( self, on_capture_global_pointer_press: impl Into<EventHandler<Event<PointerEventData>>>, ) -> Self

Like on_global_pointer_press, but fires during the top-down capture phase.
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fn on_key_down( self, on_key_down: impl Into<EventHandler<Event<KeyboardEventData>>>, ) -> Self

Fires when a key is pressed down while the element is focused.
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fn on_key_up( self, on_key_up: impl Into<EventHandler<Event<KeyboardEventData>>>, ) -> Self

Fires when a key is released while the element is focused.
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fn on_global_key_down( self, on_global_key_down: impl Into<EventHandler<Event<KeyboardEventData>>>, ) -> Self

Fires when a key is pressed down, regardless of which element is focused.
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fn on_global_key_up( self, on_global_key_up: impl Into<EventHandler<Event<KeyboardEventData>>>, ) -> Self

Fires when a key is released, regardless of which element is focused.
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fn on_wheel( self, on_wheel: impl Into<EventHandler<Event<WheelEventData>>>, ) -> Self

Fires when the scroll wheel is used over the element.
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fn on_touch_cancel( self, on_touch_cancel: impl Into<EventHandler<Event<TouchEventData>>>, ) -> Self

Fires when an ongoing touch is cancelled by the system.
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fn on_touch_start( self, on_touch_start: impl Into<EventHandler<Event<TouchEventData>>>, ) -> Self

Fires when a touch point is placed on the element.
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fn on_touch_move( self, on_touch_move: impl Into<EventHandler<Event<TouchEventData>>>, ) -> Self

Fires when a touch point moves across the element.
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fn on_touch_end( self, on_touch_end: impl Into<EventHandler<Event<TouchEventData>>>, ) -> Self

Fires when a touch point is lifted from the element.
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fn on_pointer_press( self, on_pointer_press: impl Into<EventHandler<Event<PointerEventData>>>, ) -> Self

Fires when the element is pressed and released by a pointer (mouse or touch).
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fn on_pointer_down( self, on_pointer_down: impl Into<EventHandler<Event<PointerEventData>>>, ) -> Self

Fires when a pointer (mouse or touch) goes down over the element.
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fn on_pointer_move( self, on_pointer_move: impl Into<EventHandler<Event<PointerEventData>>>, ) -> Self

Fires when a pointer (mouse or touch) moves over the element.
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fn on_pointer_enter( self, on_pointer_enter: impl Into<EventHandler<Event<PointerEventData>>>, ) -> Self

Fires when a pointer enters the element.
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fn on_pointer_leave( self, on_pointer_leave: impl Into<EventHandler<Event<PointerEventData>>>, ) -> Self

Fires when a pointer leaves the element.
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fn on_pointer_over( self, on_pointer_over: impl Into<EventHandler<Event<PointerEventData>>>, ) -> Self

Fires when a pointer is over the element, including over its children.
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fn on_pointer_out( self, on_pointer_out: impl Into<EventHandler<Event<PointerEventData>>>, ) -> Self

Fires when a pointer leaves the element or one of its children.
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fn on_file_drop( self, on_file_drop: impl Into<EventHandler<Event<FileEventData>>>, ) -> Self

Fires when a file is dropped onto the element.
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fn on_global_file_hover( self, on_global_file_hover: impl Into<EventHandler<Event<FileEventData>>>, ) -> Self

Fires when a dragged file hovers anywhere over the window.
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fn on_global_file_hover_cancelled( self, on_global_file_hover_cancelled: impl Into<EventHandler<Event<FileEventData>>>, ) -> Self

Fires when a dragged file stops hovering over the window.
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fn on_ime_preedit( self, on_ime_preedit: impl Into<EventHandler<Event<ImePreeditEventData>>>, ) -> Self

Fires while text is being composed through an input method editor (IME).
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fn on_sized( self, on_sized: impl Into<EventHandler<Event<SizedEventData>>>, ) -> Self
where Self: LayoutExt,

Fires when the element’s measured size or position changes.
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fn on_styled( self, on_styled: impl Into<EventHandler<Event<StyledEventData>>>, ) -> Self

Fires when the element’s inherited text style is resolved or changes.
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fn on_press( self, on_press: impl Into<EventHandler<Event<PressEventData>>>, ) -> Self

This is generally the best event in which to run “press” logic, this might be called onClick, onActivate, or onConnect in other platforms. Read more
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fn on_secondary_down( self, on_secondary_down: impl Into<EventHandler<Event<PressEventData>>>, ) -> Self

Also called the context menu click in other platforms. Gets triggered when: Read more
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fn on_all_press( self, on_press: impl Into<EventHandler<Event<PressEventData>>>, ) -> Self

Gets triggered when: Read more
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fn on_focus_press( self, on_focus_press: impl Into<EventHandler<Event<FocusPressEventData>>>, ) -> Self

Gets triggered when: Read more
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impl From<Rect> for Element

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fn from(value: Rect) -> Element

Converts to this type from the input type.
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impl InteractiveExt for Rect

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fn get_effect(&mut self) -> &mut EffectData

Returns a mutable reference to the element’s effect data.
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fn interactive(self, interactive: impl Into<Interactive>) -> Self

Set whether the element receives pointer events. See Interactive.
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impl KeyExt for Rect

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fn write_key(&mut self) -> &mut DiffKey

Returns a mutable reference to the element’s diff key.
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fn key(self, key: impl Hash) -> Self
where Self: 'static,

Assign a key derived from any hashable value, used to reconcile elements in dynamic lists. The key is scoped to the element’s type, so the same value used on different element or component types never collides.
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impl LayerExt for Rect

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fn get_layer(&mut self) -> &mut Layer

Returns a mutable reference to the element’s layer.
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fn layer(self, layer: impl Into<Layer>) -> Self

Set the painting layer of the element. See Layer.
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impl LayoutExt for Rect

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fn get_layout(&mut self) -> &mut LayoutData

Returns a mutable reference to the element’s layout data.
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fn layout(self, layout: LayoutData) -> Self

Replace all of the element’s layout data at once. See LayoutData.
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impl MaybeExt for Rect

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fn maybe(self, bool: impl Into<bool>, then: impl FnOnce(Self) -> Self) -> Self

Apply then to the element only when the condition is true.
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fn map<T>(self, data: Option<T>, then: impl FnOnce(Self, T) -> Self) -> Self

Apply then to the element only when the Option is Some, passing the inner value.
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impl RectThemeExt for Rect

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impl ScrollableExt for Rect

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fn get_effect(&mut self) -> &mut EffectData

Returns a mutable reference to the element’s effect data.
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fn scrollable(self, scrollable: impl Into<bool>) -> Self

Mark this element as scrollable. You are probably looking for the ScrollView component instead.
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impl StyleExt for Rect

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fn get_style(&mut self) -> &mut StyleState

Returns a mutable reference to the element’s style data.
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fn background(self, background: impl Into<Fill>) -> Self

Paint the background with any Fill: a Color, a gradient or a shader.
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fn border(self, border: impl Into<Option<Border>>) -> Self

Add an outline around the element. See Border.
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fn shadow(self, shadow: impl Into<Shadow>) -> Self

Add a shadow cast by the element. See Shadow.
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fn corner_radius(self, corner_radius: impl Into<CornerRadius>) -> Self

Round the element’s corners. See CornerRadius.
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impl TextStyleExt for Rect

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fn get_text_style_data(&mut self) -> &mut TextStyleData

Returns a mutable reference to the element’s text style data.
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fn text_style(self, data: TextStyleData) -> Self

Replace all of the element’s text style data at once. See TextStyleData.
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fn color(self, color: impl Into<Fill>) -> Self

Paint the text with any Fill: a Color, a gradient or a shader.
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fn text_align(self, text_align: impl Into<TextAlign>) -> Self

Set the horizontal alignment of the text. See TextAlign.
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fn font_size(self, font_size: impl Into<FontSize>) -> Self

Set the text size in pixels. See FontSize.
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fn font_family(self, font_family: impl Into<Cow<'static, str>>) -> Self

Add a font family to try, in order of preference.
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fn font_slant(self, font_slant: impl Into<FontSlant>) -> Self

Set the slant (style) of the font. See FontSlant.
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fn font_weight(self, font_weight: impl Into<FontWeight>) -> Self

Set the thickness of the font. See FontWeight.
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fn font_width(self, font_width: impl Into<FontWidth>) -> Self

Set the horizontal width of the font. See FontWidth.
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fn text_height(self, text_height: impl Into<TextHeightBehavior>) -> Self

Set how the leading of the first and last lines is handled. See TextHeightBehavior.
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fn text_overflow(self, text_overflow: impl Into<TextOverflow>) -> Self

Set how text that does not fit its bounds is truncated. See TextOverflow.
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fn text_shadow(self, text_shadow: impl Into<TextShadow>) -> Self

Add a shadow cast behind the text. See TextShadow.
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fn text_decoration(self, text_decoration: impl Into<TextDecoration>) -> Self

Set a line drawn through, under or over the text. See TextDecoration.

Auto Trait Implementations§

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impl !RefUnwindSafe for Rect

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impl !Send for Rect

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impl !Sync for Rect

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impl !UnwindSafe for Rect

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impl Freeze for Rect

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impl Unpin for Rect

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impl UnsafeUnpin for Rect

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> ContainerPositionExt for T
where T: ContainerExt,

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fn position(self, position: impl Into<Position>) -> Self

Set how the element is placed relative to its parent or the window. See Position.
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fn margin(self, margin: impl Into<Gaps>) -> Self

Set the outer spacing between the element’s edges and its surroundings. See Gaps.
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impl<T> ContainerSizeExt for T
where T: ContainerExt,

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fn width(self, width: impl Into<Size>) -> Self

Set the element’s width. See Size.
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fn height(self, height: impl Into<Size>) -> Self

Set the element’s height. See Size.
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fn expanded(self) -> Self

Expand both width and height using Size::fill().
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impl<T> CornerRadiusExt for T
where T: StyleExt,

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fn with_corner_radius(self, corner_radius: f32) -> T

Round all four corners to the given radius in pixels.
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fn rounded_none(self) -> Self

Shortcut for corner_radius(0.) - removes border radius.
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fn rounded(self) -> Self

Shortcut for corner_radius(6.) - default border radius.
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fn rounded_sm(self) -> Self

Shortcut for corner_radius(4.) - small border radius.
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fn rounded_md(self) -> Self

Shortcut for corner_radius(6.) - medium border radius.
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fn rounded_lg(self) -> Self

Shortcut for corner_radius(8.) - large border radius.
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fn rounded_xl(self) -> Self

Shortcut for corner_radius(12.) - extra large border radius.
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fn rounded_2xl(self) -> Self

Shortcut for corner_radius(16.) - extra large border radius.
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fn rounded_3xl(self) -> Self

Shortcut for corner_radius(24.) - extra large border radius.
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fn rounded_4xl(self) -> Self

Shortcut for corner_radius(32.) - extra large border radius.
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fn rounded_full(self) -> Self

Shortcut for corner_radius(99.) - fully rounded (pill shape).
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impl<T> DebugExt for T
where T: StyleExt,

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fn debug(self) -> T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoElement for T
where T: Into<Element>,

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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