pub enum Fill {
Color(Color),
Shader(Box<ShaderFill>),
LinearGradient(Box<LinearGradient>),
RadialGradient(Box<RadialGradient>),
ConicGradient(Box<ConicGradient>),
}Expand description
A paint source for backgrounds and text: a solid Color, a gradient or a custom shader.
A plain Color converts into a Fill automatically, so most APIs that take an
impl Into<Fill> accept a color directly. For gradients, build a
LinearGradient, RadialGradient or ConicGradient and wrap it in the
matching variant:
let gradient = Fill::LinearGradient(Box::new(
LinearGradient::new()
.stop((Color::RED, 0.0))
.stop((Color::BLUE, 100.0)),
));Variants§
Color(Color)
A solid Color.
Shader(Box<ShaderFill>)
A custom SkSL shader. See ShaderFill.
LinearGradient(Box<LinearGradient>)
RadialGradient(Box<RadialGradient>)
ConicGradient(Box<ConicGradient>)
Implementations§
Trait Implementations§
impl StructuralPartialEq for Fill
Auto Trait Implementations§
impl !RefUnwindSafe for Fill
impl !UnwindSafe for Fill
impl Freeze for Fill
impl Send for Fill
impl Sync for Fill
impl Unpin for Fill
impl UnsafeUnpin for Fill
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