Struct freya_node_state::LayerState

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pub struct LayerState {
    pub layer: i16,
    pub layer_for_children: i16,
}

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§layer: i16§layer_for_children: i16

Trait Implementations§

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impl Clone for LayerState

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fn clone(&self) -> LayerState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for LayerState

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type Tracking = Untracked

Specify what this storage should track. Can be one of: track::Untracked, track::Insertion, track::Modification, track::Removal, track::All.
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impl Debug for LayerState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LayerState

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fn default() -> LayerState

Returns the “default value” for a type. Read more
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impl PartialEq for LayerState

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fn eq(&self, other: &LayerState) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl State<CustomAttributeValues> for LayerState

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fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> Self

Create a new instance of this state
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type ParentDependencies = (LayerState,)

This is a tuple of (T: State, ..) of states read from the parent required to update this state
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type ChildDependencies = ()

This is a tuple of (T: State, ..) of states read from the children required to update this state
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type NodeDependencies = ()

This is a tuple of (T: State, ..) of states read from the node required to update this state
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const NODE_MASK: NodeMaskBuilder<'static> = _

This is a mask of what aspects of the node are required to update this state
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fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> bool

Update this state in a node, returns if the state was updated
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fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection ) -> WorkloadSystem

Create a workload system for this state
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const TRAVERSE_SHADOW_DOM: bool = false

Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
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fn to_type_erased() -> TypeErasedState<V>
where Self: Sized,

Converts to a type erased version of the trait
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impl StructuralPartialEq for LayerState

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where T: 'static + ?Sized,

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where F: FnOnce(&Self) -> bool,

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const ALIGN: usize = _

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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Performs the conversion.
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where T: Send + Sync + Component, <T as Component>::Tracking: Send + Sync,

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fn add_component(self, all_storages: &mut AllStorages, entity: EntityId)

See [World::add_entity], [World::add_component], AllStorages::add_entity and AllStorages::add_component.
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impl<T> TupleDelete for T
where T: Send + Sync + Component, <T as Component>::Tracking: Send + Sync,

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fn delete(all_storages: &mut AllStorages, entity: EntityId) -> bool

See [World::delete_component] and AllStorages::delete_component.
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where T: Send + Sync + Component, <T as Component>::Tracking: Send + Sync,

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type Out = (Option<T>,)

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fn remove( all_storages: &mut AllStorages, entity: EntityId ) -> <T as TupleRemove>::Out

Trait used as bound for [World::remove] and AllStorages::remove.
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