Enum freya_node_state::CustomAttributeValues

source ·
pub enum CustomAttributeValues {
    Reference(NodeReference),
    CursorReference(CursorReference),
    Bytes(AttributesBytes),
    ImageReference(ImageReference),
    AccessibilityId(NodeId),
    TextHighlights(Vec<(usize, usize)>),
    Canvas(CanvasReference),
}
Expand description

Group all the custom attribute types

Variants§

§

Reference(NodeReference)

§

CursorReference(CursorReference)

§

Bytes(AttributesBytes)

§

ImageReference(ImageReference)

§

AccessibilityId(NodeId)

§

TextHighlights(Vec<(usize, usize)>)

§

Canvas(CanvasReference)

Trait Implementations§

source§

impl Clone for CustomAttributeValues

source§

fn clone(&self) -> CustomAttributeValues

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for CustomAttributeValues

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl FromAnyValue for CustomAttributeValues

source§

fn from_any_value(b: &dyn Any) -> Self

Convert from an Any value.
source§

impl PartialEq for CustomAttributeValues

source§

fn eq(&self, other: &CustomAttributeValues) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl State<CustomAttributeValues> for AccessibilityNodeState

source§

fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> Self

Create a new instance of this state
§

type ParentDependencies = ()

This is a tuple of (T: State, ..) of states read from the parent required to update this state
§

type ChildDependencies = ()

This is a tuple of (T: State, ..) of states read from the children required to update this state
§

type NodeDependencies = ()

This is a tuple of (T: State, ..) of states read from the node required to update this state
source§

const NODE_MASK: NodeMaskBuilder<'static> = _

This is a mask of what aspects of the node are required to update this state
source§

fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, _parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, _context: &SendAnyMap ) -> bool

Update this state in a node, returns if the state was updated
source§

fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection ) -> WorkloadSystem

Create a workload system for this state
source§

const TRAVERSE_SHADOW_DOM: bool = false

Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
source§

fn to_type_erased() -> TypeErasedState<V>
where Self: Sized,

Converts to a type erased version of the trait
source§

impl State<CustomAttributeValues> for CursorSettings

source§

fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> Self

Create a new instance of this state
§

type ParentDependencies = (CursorSettings,)

This is a tuple of (T: State, ..) of states read from the parent required to update this state
§

type ChildDependencies = ()

This is a tuple of (T: State, ..) of states read from the children required to update this state
§

type NodeDependencies = ()

This is a tuple of (T: State, ..) of states read from the node required to update this state
source§

const NODE_MASK: NodeMaskBuilder<'static> = _

This is a mask of what aspects of the node are required to update this state
source§

fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> bool

Update this state in a node, returns if the state was updated
source§

fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection ) -> WorkloadSystem

Create a workload system for this state
source§

const TRAVERSE_SHADOW_DOM: bool = false

Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
source§

fn to_type_erased() -> TypeErasedState<V>
where Self: Sized,

Converts to a type erased version of the trait
source§

impl State<CustomAttributeValues> for FontStyleState

source§

fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> Self

Create a new instance of this state
§

type ParentDependencies = (FontStyleState,)

This is a tuple of (T: State, ..) of states read from the parent required to update this state
§

type ChildDependencies = ()

This is a tuple of (T: State, ..) of states read from the children required to update this state
§

type NodeDependencies = ()

This is a tuple of (T: State, ..) of states read from the node required to update this state
source§

const NODE_MASK: NodeMaskBuilder<'static> = _

This is a mask of what aspects of the node are required to update this state
source§

fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> bool

Update this state in a node, returns if the state was updated
source§

fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection ) -> WorkloadSystem

Create a workload system for this state
source§

const TRAVERSE_SHADOW_DOM: bool = false

Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
source§

fn to_type_erased() -> TypeErasedState<V>
where Self: Sized,

Converts to a type erased version of the trait
source§

impl State<CustomAttributeValues> for LayerState

source§

fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> Self

Create a new instance of this state
§

type ParentDependencies = (LayerState,)

This is a tuple of (T: State, ..) of states read from the parent required to update this state
§

type ChildDependencies = ()

This is a tuple of (T: State, ..) of states read from the children required to update this state
§

type NodeDependencies = ()

This is a tuple of (T: State, ..) of states read from the node required to update this state
source§

const NODE_MASK: NodeMaskBuilder<'static> = _

This is a mask of what aspects of the node are required to update this state
source§

fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> bool

Update this state in a node, returns if the state was updated
source§

fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection ) -> WorkloadSystem

Create a workload system for this state
source§

const TRAVERSE_SHADOW_DOM: bool = false

Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
source§

fn to_type_erased() -> TypeErasedState<V>
where Self: Sized,

Converts to a type erased version of the trait
source§

impl State<CustomAttributeValues> for LayoutState

source§

fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> Self

Create a new instance of this state
§

type ParentDependencies = ()

This is a tuple of (T: State, ..) of states read from the parent required to update this state
§

type ChildDependencies = ()

This is a tuple of (T: State, ..) of states read from the children required to update this state
§

type NodeDependencies = ()

This is a tuple of (T: State, ..) of states read from the node required to update this state
source§

const NODE_MASK: NodeMaskBuilder<'static> = _

This is a mask of what aspects of the node are required to update this state
source§

fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, _parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> bool

Update this state in a node, returns if the state was updated
source§

fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection ) -> WorkloadSystem

Create a workload system for this state
source§

const TRAVERSE_SHADOW_DOM: bool = false

Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
source§

fn to_type_erased() -> TypeErasedState<V>
where Self: Sized,

Converts to a type erased version of the trait
source§

impl State<CustomAttributeValues> for References

source§

fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> Self

Create a new instance of this state
§

type ParentDependencies = ()

This is a tuple of (T: State, ..) of states read from the parent required to update this state
§

type ChildDependencies = ()

This is a tuple of (T: State, ..) of states read from the children required to update this state
§

type NodeDependencies = ()

This is a tuple of (T: State, ..) of states read from the node required to update this state
source§

const NODE_MASK: NodeMaskBuilder<'static> = _

This is a mask of what aspects of the node are required to update this state
source§

fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, _parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, _context: &SendAnyMap ) -> bool

Update this state in a node, returns if the state was updated
source§

fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection ) -> WorkloadSystem

Create a workload system for this state
source§

const TRAVERSE_SHADOW_DOM: bool = false

Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
source§

fn to_type_erased() -> TypeErasedState<V>
where Self: Sized,

Converts to a type erased version of the trait
source§

impl State<CustomAttributeValues> for Style

source§

fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> Self

Create a new instance of this state
§

type ParentDependencies = (Style,)

This is a tuple of (T: State, ..) of states read from the parent required to update this state
§

type ChildDependencies = ()

This is a tuple of (T: State, ..) of states read from the children required to update this state
§

type NodeDependencies = ()

This is a tuple of (T: State, ..) of states read from the node required to update this state
source§

const NODE_MASK: NodeMaskBuilder<'static> = _

This is a mask of what aspects of the node are required to update this state
source§

fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, _parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> bool

Update this state in a node, returns if the state was updated
source§

fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection ) -> WorkloadSystem

Create a workload system for this state
source§

const TRAVERSE_SHADOW_DOM: bool = false

Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
source§

fn to_type_erased() -> TypeErasedState<V>
where Self: Sized,

Converts to a type erased version of the trait
source§

impl State<CustomAttributeValues> for Transform

source§

fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> Self

Create a new instance of this state
§

type ParentDependencies = ()

This is a tuple of (T: State, ..) of states read from the parent required to update this state
§

type ChildDependencies = ()

This is a tuple of (T: State, ..) of states read from the children required to update this state
§

type NodeDependencies = ()

This is a tuple of (T: State, ..) of states read from the node required to update this state
source§

const NODE_MASK: NodeMaskBuilder<'static> = _

This is a mask of what aspects of the node are required to update this state
source§

fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, _parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, _context: &SendAnyMap ) -> bool

Update this state in a node, returns if the state was updated
source§

fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection ) -> WorkloadSystem

Create a workload system for this state
source§

const TRAVERSE_SHADOW_DOM: bool = false

Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
source§

fn to_type_erased() -> TypeErasedState<V>
where Self: Sized,

Converts to a type erased version of the trait
source§

impl State<CustomAttributeValues> for ViewportState

source§

fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> Self

Create a new instance of this state
§

type ParentDependencies = (ViewportState,)

This is a tuple of (T: State, ..) of states read from the parent required to update this state
§

type ChildDependencies = ()

This is a tuple of (T: State, ..) of states read from the children required to update this state
§

type NodeDependencies = ()

This is a tuple of (T: State, ..) of states read from the node required to update this state
source§

const NODE_MASK: NodeMaskBuilder<'static> = _

This is a mask of what aspects of the node are required to update this state
source§

fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, _context: &SendAnyMap ) -> bool

Update this state in a node, returns if the state was updated
source§

fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection ) -> WorkloadSystem

Create a workload system for this state
source§

const TRAVERSE_SHADOW_DOM: bool = false

Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
source§

fn to_type_erased() -> TypeErasedState<V>
where Self: Sized,

Converts to a type erased version of the trait
source§

impl StructuralPartialEq for CustomAttributeValues

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T> Instrument for T

source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> IntoEither for T

source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

impl<T> Pointable for T

source§

const ALIGN: usize = _

The alignment of pointer.
§

type Init = T

The type for initializers.
source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<T, O> SuperFrom<T> for O
where O: From<T>,

source§

fn super_from(input: T) -> O

Convert from a type to another type.
source§

impl<T, O, M> SuperInto<O, M> for T
where O: SuperFrom<T, M>,

source§

fn super_into(self) -> O

Convert from a type to another type.
source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<T> WithSubscriber for T

source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

impl<T> CloneAny for T
where T: Any + Clone,