Surface

Struct Surface 

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pub struct Surface;

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impl Surface

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pub fn canvas(&mut self) -> &Canvas

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pub fn image_snapshot(&mut self) -> Image

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pub fn direct_context(&self) -> Option<DirectContext>

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pub fn swap_buffers(&self, _: &PossiblyCurrentContext)

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pub fn from_backend_render_target( _context: &mut RecordingContext, _backend_render_target: &BackendRenderTarget, _origin: SurfaceOrigin, _color_type: ColorType, _color_space: impl Into<Option<ColorSpace>>, _surface_props: Option<&SurfaceProps>, ) -> Option<Self>

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pub fn draw( &self, canvas: &Canvas, offset: impl Into<Point>, sampling: impl Into<SamplingOptions>, paint: Option<&Paint>, )

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pub fn new_surface_with_dimensions( &mut self, dim: impl Into<ISize>, ) -> Option<Self>

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