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UiFrameCx

Struct UiFrameCx 

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pub struct UiFrameCx<'a, H: UiHost> {
    pub ui: &'a mut UiTree<H>,
    pub app: &'a mut H,
    pub services: &'a mut dyn UiServices,
    pub window: AppWindowId,
    pub bounds: Rect,
    pub scale_factor: f32,
}

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§ui: &'a mut UiTree<H>§app: &'a mut H§services: &'a mut dyn UiServices§window: AppWindowId§bounds: Rect§scale_factor: f32

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impl<'a, H: UiHost> UiFrameCx<'a, H>

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pub fn new( ui: &'a mut UiTree<H>, app: &'a mut H, services: &'a mut dyn UiServices, window: AppWindowId, bounds: Rect, scale_factor: f32, ) -> Self

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pub fn layout_all(&mut self)

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pub fn paint_all(&mut self, scene: &mut Scene)

Auto Trait Implementations§

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impl<'a, H> Freeze for UiFrameCx<'a, H>

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impl<'a, H> !RefUnwindSafe for UiFrameCx<'a, H>

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impl<'a, H> !Send for UiFrameCx<'a, H>

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impl<'a, H> !Sync for UiFrameCx<'a, H>

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impl<'a, H> Unpin for UiFrameCx<'a, H>

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impl<'a, H> UnsafeUnpin for UiFrameCx<'a, H>

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impl<'a, H> !UnwindSafe for UiFrameCx<'a, H>

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